pub enum ShaderPassSystems {
Compute,
Fullscreen,
ReadbackCopy,
}Expand description
System sets for the GPU passes this crate records, so your own render systems can be ordered around them.
Variants§
Compute
The ComputeShaderPlugin passes. Runs in the root
RenderGraph schedule, before any camera
renders.
Fullscreen
The FullscreenFragmentPlugin draw. Runs in each 3D camera’s
Core3d schedule, after the prepass and before the main pass.
ReadbackCopy
Buffer copies for readback. Runs in the root
RenderGraph schedule, after every camera
has rendered.
Trait Implementations§
Source§impl Clone for ShaderPassSystems
impl Clone for ShaderPassSystems
Source§impl Debug for ShaderPassSystems
impl Debug for ShaderPassSystems
impl Eq for ShaderPassSystems
Source§impl Hash for ShaderPassSystems
impl Hash for ShaderPassSystems
Source§impl PartialEq for ShaderPassSystems
impl PartialEq for ShaderPassSystems
impl StructuralPartialEq for ShaderPassSystems
Source§impl SystemSet for ShaderPassSystems
impl SystemSet for ShaderPassSystems
Source§fn system_type(&self) -> Option<TypeId>
fn system_type(&self) -> Option<TypeId>
Returns
Some if this system set is a SystemTypeSet.Source§fn is_anonymous(&self) -> bool
fn is_anonymous(&self) -> bool
Returns
true if this system set is an AnonymousSet.Auto Trait Implementations§
impl Freeze for ShaderPassSystems
impl RefUnwindSafe for ShaderPassSystems
impl Send for ShaderPassSystems
impl Sync for ShaderPassSystems
impl Unpin for ShaderPassSystems
impl UnsafeUnpin for ShaderPassSystems
impl UnwindSafe for ShaderPassSystems
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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impl<T> IntoResult<T> for T
Source§fn into_result(self) -> Result<T, RunSystemError>
fn into_result(self) -> Result<T, RunSystemError>
Converts this type into the system output type.
Source§impl<S> IntoScheduleConfigs<Interned<dyn SystemSet>, ()> for Swhere
S: SystemSet,
impl<S> IntoScheduleConfigs<Interned<dyn SystemSet>, ()> for Swhere
S: SystemSet,
Source§fn into_configs(self) -> ScheduleConfigs<Interned<dyn SystemSet>>
fn into_configs(self) -> ScheduleConfigs<Interned<dyn SystemSet>>
Convert into a
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fn ambiguous_with<M>(self, set: impl IntoSystemSet<M>) -> ScheduleConfigs<T>
Suppress warnings and errors that would result from these systems having ambiguities
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set.Source§fn ambiguous_with_all(self) -> ScheduleConfigs<T>
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Suppress warnings and errors that would result from these systems having ambiguities
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Source§fn chain(self) -> ScheduleConfigs<T>
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