pub struct BatchRenderConfig {
pub max_batch_size: usize,
pub frame_timeout_ms: u32,
pub enable_depth_readback: bool,
pub enable_asset_caching: bool,
pub resource_cleanup_interval: u32,
}Expand description
Configuration for batch rendering.
Fields§
§max_batch_size: usizeMaximum number of renders to queue before automatic cleanup
frame_timeout_ms: u32Timeout in milliseconds per individual render
enable_depth_readback: boolEnable depth buffer readback
enable_asset_caching: boolEnable asset caching for repeated objects
resource_cleanup_interval: u32Number of renders before triggering resource cleanup
Trait Implementations§
Source§impl Clone for BatchRenderConfig
impl Clone for BatchRenderConfig
Source§fn clone(&self) -> BatchRenderConfig
fn clone(&self) -> BatchRenderConfig
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for BatchRenderConfig
impl Debug for BatchRenderConfig
Auto Trait Implementations§
impl Freeze for BatchRenderConfig
impl RefUnwindSafe for BatchRenderConfig
impl Send for BatchRenderConfig
impl Sync for BatchRenderConfig
impl Unpin for BatchRenderConfig
impl UnwindSafe for BatchRenderConfig
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.§impl<T> BorrowMut<T> for Twhere
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