pub enum BatchState {
Idle,
LoadingAssets,
RenderingFrame,
ExtractingResults,
Cleanup,
Shutdown,
}Expand description
State machine for batch rendering lifecycle.
Variants§
Idle
Idle, waiting for requests to queue
LoadingAssets
Loading object assets (mesh, texture)
RenderingFrame
Rendering frame to GPU buffer
ExtractingResults
Extracting RGBA and depth from GPU
Cleanup
Cleaning up resources
Shutdown
Shutting down
Trait Implementations§
Source§impl Clone for BatchState
impl Clone for BatchState
Source§fn clone(&self) -> BatchState
fn clone(&self) -> BatchState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for BatchState
Source§impl Debug for BatchState
impl Debug for BatchState
impl Eq for BatchState
Source§impl PartialEq for BatchState
impl PartialEq for BatchState
Source§fn eq(&self, other: &BatchState) -> bool
fn eq(&self, other: &BatchState) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for BatchState
Auto Trait Implementations§
impl Freeze for BatchState
impl RefUnwindSafe for BatchState
impl Send for BatchState
impl Sync for BatchState
impl Unpin for BatchState
impl UnsafeUnpin for BatchState
impl UnwindSafe for BatchState
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for Twhere
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T: Any,
impl<T> Downcast for Twhere
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fn into_any(self: Box<T>) -> Box<dyn Any>
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Converts
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
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impl<T> DowncastSend for T
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Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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impl<Q, K> Equivalent<K> for Q
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