pub struct CenterHitMiss {
pub viewpoint_index: usize,
pub camera_position: [f32; 3],
pub camera_rotation_xyzw: [f32; 4],
pub health: RenderHealth,
}Expand description
Center-hit miss with enough metadata to reproduce the bad viewpoint.
Fields§
§viewpoint_index: usize§camera_position: [f32; 3]§camera_rotation_xyzw: [f32; 4]§health: RenderHealthTrait Implementations§
Source§impl Clone for CenterHitMiss
impl Clone for CenterHitMiss
Source§fn clone(&self) -> CenterHitMiss
fn clone(&self) -> CenterHitMiss
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for CenterHitMiss
impl Debug for CenterHitMiss
Source§impl<'de> Deserialize<'de> for CenterHitMiss
impl<'de> Deserialize<'de> for CenterHitMiss
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for CenterHitMiss
impl PartialEq for CenterHitMiss
Source§fn eq(&self, other: &CenterHitMiss) -> bool
fn eq(&self, other: &CenterHitMiss) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl Serialize for CenterHitMiss
impl Serialize for CenterHitMiss
impl StructuralPartialEq for CenterHitMiss
Auto Trait Implementations§
impl Freeze for CenterHitMiss
impl RefUnwindSafe for CenterHitMiss
impl Send for CenterHitMiss
impl Sync for CenterHitMiss
impl Unpin for CenterHitMiss
impl UnsafeUnpin for CenterHitMiss
impl UnwindSafe for CenterHitMiss
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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