pub enum RenderStatus {
Success,
PartialFailure,
Failed,
}Expand description
Status of a single render in a batch.
Variants§
Success
Render completed successfully with RGBA and depth
PartialFailure
Render completed but depth extraction failed
Failed
Render failed completely
Trait Implementations§
Source§impl Clone for RenderStatus
impl Clone for RenderStatus
Source§fn clone(&self) -> RenderStatus
fn clone(&self) -> RenderStatus
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RenderStatus
impl Debug for RenderStatus
Source§impl PartialEq for RenderStatus
impl PartialEq for RenderStatus
impl Copy for RenderStatus
impl Eq for RenderStatus
impl StructuralPartialEq for RenderStatus
Auto Trait Implementations§
impl Freeze for RenderStatus
impl RefUnwindSafe for RenderStatus
impl Send for RenderStatus
impl Sync for RenderStatus
impl Unpin for RenderStatus
impl UnwindSafe for RenderStatus
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
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