pub struct BatchRenderOutput {
pub request: BatchRenderRequest,
pub rgba: Vec<u8>,
pub depth: Vec<f64>,
pub width: u32,
pub height: u32,
pub intrinsics: CameraIntrinsics,
pub status: RenderStatus,
pub error_message: Option<String>,
}Expand description
Output from a single render in a batch.
Fields§
§request: BatchRenderRequestOriginal request for this render
rgba: Vec<u8>RGBA pixel data (width * height * 4 bytes, row-major)
depth: Vec<f64>Depth data in meters (width * height f64s)
width: u32Image width in pixels
height: u32Image height in pixels
intrinsics: CameraIntrinsicsCamera intrinsics used
status: RenderStatusStatus of this render
error_message: Option<String>Error message if status is Failed or PartialFailure
Implementations§
Source§impl BatchRenderOutput
impl BatchRenderOutput
Sourcepub fn to_rgb_image(&self) -> Vec<Vec<[u8; 3]>>
pub fn to_rgb_image(&self) -> Vec<Vec<[u8; 3]>>
Convert to neocortx-compatible RGB format: Vec<Vec<[u8; 3]>>
Sourcepub fn to_depth_image(&self) -> Vec<Vec<f64>>
pub fn to_depth_image(&self) -> Vec<Vec<f64>>
Convert depth to neocortx-compatible format: Vec<Vec
Sourcepub fn from_render_output(
request: BatchRenderRequest,
output: RenderOutput,
) -> Self
pub fn from_render_output( request: BatchRenderRequest, output: RenderOutput, ) -> Self
Convert from RenderOutput, copying all fields
Trait Implementations§
Source§impl Clone for BatchRenderOutput
impl Clone for BatchRenderOutput
Source§fn clone(&self) -> BatchRenderOutput
fn clone(&self) -> BatchRenderOutput
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for BatchRenderOutput
impl RefUnwindSafe for BatchRenderOutput
impl Send for BatchRenderOutput
impl Sync for BatchRenderOutput
impl Unpin for BatchRenderOutput
impl UnwindSafe for BatchRenderOutput
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
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impl<T> CloneToUninit for Twhere
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§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
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