Struct bevy_scene_hook::SceneHooked
source · #[non_exhaustive]pub struct SceneHooked;Expand description
Marker Component for scenes that were hooked.
Trait Implementations§
source§impl Component for SceneHookedwhere
Self: Send + Sync + 'static,
impl Component for SceneHookedwhere Self: Send + Sync + 'static,
Auto Trait Implementations§
impl RefUnwindSafe for SceneHooked
impl Send for SceneHooked
impl Sync for SceneHooked
impl Unpin for SceneHooked
impl UnwindSafe for SceneHooked
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a, Aligned>,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
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