pub struct SceneHook { /* private fields */ }
Expand description

Add this as a component to any entity to run hook when the scene is loaded.

You can use it to add your own non-serializable components to entites present in a scene file.

A typical usage is adding animation, physics collision data or marker components to a scene spawned from a file format that do not support it.

Example

use bevy_scene_hook::{SceneHook, HookedSceneBundle};
enum PileType { Drawing }

#[derive(Component)]
struct Pile(PileType);

#[derive(Component)]
struct Card;

fn load_scene(mut cmds: Commands, asset_server: Res<AssetServer>) {
   cmds.spawn_bundle(HookedSceneBundle {
       scene: SceneBundle { scene: asset_server.load("scene.glb#Scene0"), ..default() },
       hook: SceneHook::new(|entity, cmds| {
           match entity.get::<Name>().map(|t|t.as_str()) {
               Some("Pile") => cmds.insert(Pile(PileType::Drawing)),
               Some("Card") => cmds.insert(Card),
               _ => cmds,
           };
       }),
   });
}

Implementations§

source§

impl SceneHook

source

pub fn new<F: Fn(&EntityRef<'_>, &mut EntityCommands<'_, '_, '_>) + Send + Sync + 'static>(
hook: F
) -> Self

Add a hook to a scene, to run for each entities when the scene is loaded.

The hook adds [Component]s or do anything with entity in the spawned scene refered by EntityRef.

Example
use bevy_scene_hook::{SceneHook, HookedSceneBundle};
#[derive(Clone, Resource)]
struct DeckAssets { player: Handle<DeckData>, oppo: Handle<DeckData> }

fn hook(decks: &DeckAssets, entity: &EntityRef, cmds: &mut EntityCommands) {}
fn load_scene(mut cmds: Commands, decks: Res<DeckAssets>, assets: Res<AssetServer>) {
    let decks = decks.clone();
    cmds.spawn_bundle(HookedSceneBundle {
        scene: SceneBundle { scene: assets.load("scene.glb#Scene0"), ..default() },
        hook: SceneHook::new(move |entity, cmds| hook(&decks, entity, cmds)),
    });
}

Trait Implementations§

source§

impl Component for SceneHookwhere
Self: Send + Sync + 'static,

§

type Storage = TableStorage

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere
T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
§

impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,

§

fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T [ShaderType] for self. When used in [AsBindGroup] derives, it is safe to assume that all images in self exist.
source§

impl<T> Borrow<T> for Twhere
T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere
T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
§

impl<C> Bundle for Cwhere
C: Component,

§

fn component_ids(
components: &mut Components,
storages: &mut Storages,
ids: &mut impl FnMut(ComponentId)
)

§

unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere
F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

§

fn get_components(self, func: &mut impl FnMut(OwningPtr<'_>))

§

impl<T> Downcast<T> for T

§

fn downcast(&self) -> &T

§

impl<T> Downcast for Twhere
T: Any,

§

fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
§

impl<T> DowncastSync for Twhere
T: Any + Send + Sync,

§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync + 'static>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
source§

impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T> Instrument for T

source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for Twhere
U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T, U> TryFrom<U> for Twhere
U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere
U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
§

impl<T> Upcast<T> for T

§

fn upcast(&self) -> Option<&T>

source§

impl<T> WithSubscriber for T

source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where
S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
§

impl<T> Event for Twhere
T: Send + Sync + 'static,