Struct bevy_scene_hook::HookedSceneState
source · pub struct HookedSceneState<'w, 's, M: Component> { /* private fields */ }Expand description
Convenience parameter to query if a scene marked with M has been loaded.
Implementations
sourceimpl<'w, 's, T: Component> HookedSceneState<'w, 's, T>
impl<'w, 's, T: Component> HookedSceneState<'w, 's, T>
Trait Implementations
sourceimpl<'w, 's, M: Component> SystemParam for HookedSceneState<'w, 's, M>
impl<'w, 's, M: Component> SystemParam for HookedSceneState<'w, 's, M>
type Fetch = FetchState<(<Query<'w, 's, (), (With<M>, With<SceneHooked>)> as SystemParam>::Fetch,), M>
Auto Trait Implementations
impl<'w, 's, M> !RefUnwindSafe for HookedSceneState<'w, 's, M>
impl<'w, 's, M> Send for HookedSceneState<'w, 's, M>
impl<'w, 's, M> Sync for HookedSceneState<'w, 's, M>
impl<'w, 's, M> Unpin for HookedSceneState<'w, 's, M>
impl<'w, 's, M> !UnwindSafe for HookedSceneState<'w, 's, M>
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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impl<T> BorrowMut<T> for Twhere
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