pub struct SurfacePointer {
pub surface: String,
pub uv_channel: UvChannel,
}Expand description
App-facing marker: put this on the 3D entity (mesh) that displays a surface’s
texture, naming the surface it shows. drive_surface_pointer ray-casts these
meshes so clicking them drives the surface’s React UI. The mesh must have UVs.
uv_channel selects which of the mesh’s UV sets the surface
texture is mapped to — picking reads the in-world hit’s UV from the same
channel so clicks land on the right pixel. Set it to match the *_channel you
bound the surface texture to on the material (e.g. a dedicated UvChannel::Uv1
for the UI, leaving UvChannel::Uv0 for the model’s own maps). Defaults to
UvChannel::Uv0.
Fields§
§surface: StringThe surface (registry key) whose texture this mesh displays.
uv_channel: UvChannelWhich mesh UV set the surface texture (and picking) uses.
Implementations§
Source§impl SurfacePointer
impl SurfacePointer
Sourcepub fn new(surface: impl Into<String>) -> Self
pub fn new(surface: impl Into<String>) -> Self
Mark a mesh as displaying surface, with the UI on UvChannel::Uv0.
Sourcepub fn with_uv_channel(self, channel: UvChannel) -> Self
pub fn with_uv_channel(self, channel: UvChannel) -> Self
Map the surface texture (and picking) to a specific UV set.
Trait Implementations§
Source§impl Clone for SurfacePointer
impl Clone for SurfacePointer
Source§fn clone(&self) -> SurfacePointer
fn clone(&self) -> SurfacePointer
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for SurfacePointer
impl Component for SurfacePointer
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impl Freeze for SurfacePointer
impl RefUnwindSafe for SurfacePointer
impl Send for SurfacePointer
impl Sync for SurfacePointer
impl Unpin for SurfacePointer
impl UnsafeUnpin for SurfacePointer
impl UnwindSafe for SurfacePointer
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