pub struct Transform3d {
pub perspective: Option<Animatable<f32>>,
pub translate_x: Option<Animatable<f32>>,
pub translate_y: Option<Animatable<f32>>,
pub translate_z: Option<Animatable<f32>>,
pub rotate_x: Option<Animatable<Angle>>,
pub rotate_y: Option<Animatable<Angle>>,
pub rotate_z: Option<Animatable<Angle>>,
pub scale: Option<Animatable<f32>>,
pub scale_x: Option<Animatable<f32>>,
pub scale_y: Option<Animatable<f32>>,
pub origin: Option<Transform3dOrigin>,
}Expand description
The transform3d style: a 3D perspective transform composited onto a
promoted layer’s quad (see super::style::Style::transform3d). Every field is optional;
unset channels stay at identity. Canonical application order around
origin: scale → rotateX → rotateY → rotateZ → translate,
then the self-perspective projection.
Fields§
§perspective: Option<Animatable<f32>>Self-perspective focal distance in logical pixels (CSS
transform: perspective(d)), the vanishing point at origin. Unset →
orthographic (rotations foreshorten but nothing diverges with depth).
translate_x: Option<Animatable<f32>>Translation along x in logical pixels.
translate_y: Option<Animatable<f32>>Translation along y in logical pixels.
translate_z: Option<Animatable<f32>>Translation along z in logical pixels. Positive is toward the viewer —
visible only with perspective.
rotate_x: Option<Animatable<Angle>>Rotation about the x axis (number = degrees, or "1.5rad").
rotate_y: Option<Animatable<Angle>>Rotation about the y axis (number = degrees, or "1.5rad").
rotate_z: Option<Animatable<Angle>>Rotation about the z axis (number = degrees, or "1.5rad").
scale: Option<Animatable<f32>>Uniform scale (x and y), unless overridden by scale_x/scale_y.
scale_x: Option<Animatable<f32>>§scale_y: Option<Animatable<f32>>§origin: Option<Transform3dOrigin>Pivot for rotation/scale and the perspective vanishing point, relative
to the node’s border box. Defaults to the center (50%/50%).
Implementations§
Source§impl Transform3d
impl Transform3d
Sourcepub fn is_identity(&self) -> bool
pub fn is_identity(&self) -> bool
Whether every channel is at identity (an empty {} or explicit identity
values). Promotion is presence-based and ignores this; the render and
picking paths use it to skip transform work entirely.
Trait Implementations§
Source§impl Clone for Transform3d
impl Clone for Transform3d
Source§fn clone(&self) -> Transform3d
fn clone(&self) -> Transform3d
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for Transform3d
impl Debug for Transform3d
Source§impl Default for Transform3d
impl Default for Transform3d
Source§fn default() -> Transform3d
fn default() -> Transform3d
Source§impl<'de> Deserialize<'de> for Transform3d
impl<'de> Deserialize<'de> for Transform3d
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl PartialEq for Transform3d
impl PartialEq for Transform3d
impl StructuralPartialEq for Transform3d
Auto Trait Implementations§
impl Freeze for Transform3d
impl RefUnwindSafe for Transform3d
impl Send for Transform3d
impl Sync for Transform3d
impl Unpin for Transform3d
impl UnsafeUnpin for Transform3d
impl UnwindSafe for Transform3d
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