pub struct LayerSlot {
pub texture: CachedTexture,
pub size: UVec2,
pub format: TextureFormat,
pub bind_group: Option<BindGroup>,
pub mips: Option<MipChain>,
pub mips_valid: bool,
pub bind_group_mips: Option<BindGroup>,
pub content_valid: bool,
pub filter: Option<FilterSlot>,
pub backdrop: Option<BackdropSlot>,
pub last_seen: u64,
}Expand description
One layer’s persistent capture texture. Unlike Bevy’s TextureCache
(descriptor-keyed pool — same-size layers can swap textures between frames,
and nothing pins content), a slot is keyed by the layer root’s MainEntity,
so a clean layer’s texture reliably still holds last frame’s capture.
Fields§
§texture: CachedTextureThe capture texture. For a mipped slot (Self::mips present) the
default_view is a base-mip-only view, so every pre-mips consumer
stays valid unchanged: the capture attachment (single-mip rule), the
filter-pass sources (level-0, 1:1 contract), and the bilinear
composite bind group (can never accidentally sample a stale mip).
size: UVec2§format: TextureFormat§bind_group: Option<BindGroup>Composite bind group, built lazily and kept until realloc (per-frame bind-group creation is real cost at hundreds of layers).
mips: Option<MipChain>Mip-chain views, present iff the layer wants mips (TRANSFORM3D
promotion reason — see mips); presence joins the realloc key.
mips_valid: boolWhether the mip chain matches the texture’s current level 0. Reset
whenever a capture is staged; set by mips::prepare_layer_mips when
the downsample run is certain to execute. While false the composite
samples bilinear level 0 (correct, just unmipped).
bind_group_mips: Option<BindGroup>Trilinear composite bind group (full-mip view + sampler_mips), for
non-identity transformed quads; lazy like Self::bind_group.
content_valid: boolWhether the texture holds a complete capture. A capture that runs
while any of its items’ pipelines are still compiling renders those
items as nothing (phase.render skips them silently) — serving that
from cache would freeze a blank/partial layer on screen. Only a
capture whose pipelines were all ready marks the content valid;
until then extraction keeps re-capturing.
filter: Option<FilterSlot>Filter-pass state, present iff the layer had a chain last frame.
Cleared whenever the chain disappears (prepare_layer_textures):
ResolvedFilterChain::version
restarts at 1 per chain lifetime (demote/re-promote), so a stale
params_version surviving the chain’s absence could collide with a
restarted version and skip a needed re-run with old params.
backdrop: Option<BackdropSlot>Backdrop state (snapshot + its ping-pong pair), present iff the layer
had a backdropFilter chain last frame. Same clear-on-absence rule
as Self::filter, for the same version-restart reason.
last_seen: u64Auto Trait Implementations§
impl !RefUnwindSafe for LayerSlot
impl !UnwindSafe for LayerSlot
impl Freeze for LayerSlot
impl Send for LayerSlot
impl Sync for LayerSlot
impl Unpin for LayerSlot
impl UnsafeUnpin for LayerSlot
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