pub struct CompositeUniforms {
pub model: Mat4,
pub clip_min: Vec2,
pub clip_max: Vec2,
pub edge_feather: f32,
pub pad_a: f32,
pub pad_b: Vec2,
pub radius: Vec4,
pub box_center: Vec2,
pub box_size: Vec2,
}Expand description
Per-quad composite params. Field order matches CompositeParams in
composite.wgsl byte for byte (128 bytes; guarded by
composite_uniforms_match_the_documented_wgsl_layout). Pad names are
digit-free on purpose (the naga-namer constraint, see FilterUniforms).
Fields§
§model: Mat4Screen-space model matrix (physical px, homogeneous — the vertex stage
keeps the real w for perspective-correct interpolation and flattens
z post-transform). Identity for untransformed layers.
clip_min: Vec2Screen-space ancestor-clip rect the fragment stage tests transformed
quads against (open_clip sentinel = unclipped / already CPU-clamped).
clip_max: Vec2§edge_feather: f32Edge-feather width in screen px for the analytic edge AA of transformed
quads (their diagonal silhouettes rasterize without MSAA). 0.0
disables the coverage term entirely — the untransformed path, which
must stay pixel-identical (its CPU-clamped UVs sit inside [0,1] at
clipped edges, where uv-distance feathering would be wrong).
pad_a: f32§pad_b: Vec2§radius: Vec4Rounded-corner mask radii, [top_left, top_right, bottom_right, bottom_left] physical px — the node’s layout-resolved
ComputedNode.border_radius (already clamped per corner to
0.5 * min(w, h); Bevy’s rule, not the CSS proportional-shrink one —
matching what bevy_ui paints is the point: the frost edge must
coincide with the node’s own rounded background). All-zero disables
the mask term entirely (the edge_feather pattern) — today only
backdrop quads set it.
box_center: Vec2The UNCLIPPED border box the radii round, screen-space physical px. Carried separately because the CPU clip clamps the quad’s geometry — the SDF must still measure against the true box.
box_size: Vec2Trait Implementations§
Source§impl Clone for CompositeUniforms
impl Clone for CompositeUniforms
Source§fn clone(&self) -> CompositeUniforms
fn clone(&self) -> CompositeUniforms
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreimpl Copy for CompositeUniforms
Source§impl CreateFrom for CompositeUniformswhere
Self: ShaderType<ExtraMetadata = StructMetadata<9usize>>,
for<'__> Mat4: CreateFrom,
for<'__, '__, '__, '__, '__> Vec2: CreateFrom,
for<'__, '__> f32: CreateFrom,
for<'__> Vec4: CreateFrom,
impl CreateFrom for CompositeUniformswhere
Self: ShaderType<ExtraMetadata = StructMetadata<9usize>>,
for<'__> Mat4: CreateFrom,
for<'__, '__, '__, '__, '__> Vec2: CreateFrom,
for<'__, '__> f32: CreateFrom,
for<'__> Vec4: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
Source§impl ReadFrom for CompositeUniforms
impl ReadFrom for CompositeUniforms
Source§impl ShaderSize for CompositeUniforms
impl ShaderSize for CompositeUniforms
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
ShaderType::min_size)Source§impl ShaderType for CompositeUniformswhere
Mat4: ShaderType + ShaderSize,
Vec2: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
Vec4: ShaderType + ShaderSize,
impl ShaderType for CompositeUniformswhere
Mat4: ShaderType + ShaderSize,
Vec2: ShaderType + ShaderSize,
f32: ShaderType + ShaderSize,
Vec4: ShaderType + ShaderSize,
Source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Self at runtime Read moreSource§fn assert_uniform_compat()
fn assert_uniform_compat()
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreAuto Trait Implementations§
impl Freeze for CompositeUniforms
impl RefUnwindSafe for CompositeUniforms
impl Send for CompositeUniforms
impl Sync for CompositeUniforms
impl Unpin for CompositeUniforms
impl UnsafeUnpin for CompositeUniforms
impl UnwindSafe for CompositeUniforms
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