pub struct ExtractedLayer {Show 17 fields
pub main_entity: MainEntity,
pub view_entity: Entity,
pub retained: RetainedViewEntity,
pub quad_entity: Entity,
pub min: Vec2,
pub size: UVec2,
pub quad_clip: Option<Rect>,
pub alpha: f32,
pub target_format: TextureFormat,
pub needs_capture: bool,
pub chain: Option<ExtractedChain>,
pub backdrop_chain: Option<ExtractedChain>,
pub backdrop_quad_entity: Option<Entity>,
pub outset: u32,
pub corner_radius: [f32; 4],
pub transform3d: Option<Mat4>,
pub wants_mips: bool,
}Expand description
One promoted layer, as seen by the render world this frame.
Fields§
§main_entity: MainEntityThe layer root’s main-world entity (subtree identity).
view_entity: EntityThe synthetic capture view (render-world entity, lives one frame).
retained: RetainedViewEntityThe synthetic view’s phase key.
quad_entity: EntityRender-world entity of the composite quad (carries
LayerCompositeBatch after prepare).
min: Vec2Capture anchor: fractional physical px, stock UI view space (top-left of the node’s border box — translation moves it without re-capturing).
size: UVec2Capture texture size in whole texels.
quad_clip: Option<Rect>The screen-space rect the composite quad clamps to (the layer root’s
ancestor clipping, applied at composite time instead of capture time —
see clip). None = unclipped.
alpha: f32Composite-time group alpha.
target_format: TextureFormatColor format of the camera target — capture textures must match, or the stolen items’ pipelines (specialized against the camera’s format) would be invalid for the capture pass.
needs_capture: boolWhether this layer’s capture must re-render this frame. false = the
persistent texture in LayerTextureStore already holds the correct
pixels: the capture pass skips it, and its stolen phase items are
dropped instead of re-drawn. Decided at extract time (main-world dirt ∪
missing/mismatched slot), then propagated up the enclosing chain — a
re-capturing layer’s quad re-draws inside every enclosing capture.
chain: Option<ExtractedChain>The layer root’s resolved filter chain, if any (always non-empty when
present). Drives prepare_layer_filters; None clears the slot’s
filter state (see FilterSlot).
backdrop_chain: Option<ExtractedChain>The layer root’s resolved backdropFilter chain, if any (always
non-empty and always_dirty when present — the source frame is
live). Drives the backdrop snapshot + filter staging
(backdrop::prepare_layer_backdrops); None clears the slot’s
backdrop state.
backdrop_quad_entity: Option<Entity>Render-world entity of the backdrop composite quad (the frosted
underlay drawn one epsilon below the content quad). Spawned only when
Self::backdrop_chain is present.
outset: u32The quantized outset margin baked into min/size
(LayerCaptureRect::outset). The backdrop quad shrinks by this to
the un-inflated border box — frost must not paint in the outset ring.
corner_radius: [f32; 4]The node’s layout-resolved corner radii, [top_left, top_right, bottom_right, bottom_left] physical px (from
ComputedNode.border_radius — already clamped per corner to
0.5 * min(w, h), Bevy’s rule; matching what bevy_ui paints is the
point). Consumed only by the backdrop quad’s uniform push: the frost
is masked to the rounded border box. All-zero = square.
transform3d: Option<Mat4>The layer’s composite-time 3D model matrix (screen-space homography,
from LayerTransform3dMatrix). None = untransformed (absent style
or identity params) — the quad takes the CPU clip path unchanged.
wants_mips: boolWhether the layer carries the TRANSFORM3D promotion reason — its
sampled texture allocates a mip chain (see mips). Keyed on the
reason, not the matrix value: identity↔non-identity changes must
never realloc/re-capture, and the chain stays warm for the first
animated frame. Trilinear sampling itself engages only when
Self::transform3d is Some AND the chain is valid.
Auto Trait Implementations§
impl !RefUnwindSafe for ExtractedLayer
impl !Unpin for ExtractedLayer
impl !UnwindSafe for ExtractedLayer
impl Freeze for ExtractedLayer
impl Send for ExtractedLayer
impl Sync for ExtractedLayer
impl UnsafeUnpin for ExtractedLayer
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