pub struct BloomParams {
pub radius: Length,
pub threshold: f32,
pub intensity: f32,
}Expand description
bloom: glow where bright areas bleed light — a bright-pass thresholded
at threshold, blurred by radius, and added back onto the original
scaled by intensity. { name: "bloom" } with no params is a visible
glow (shorthand-default convention); the true identity is intensity: 0.
threshold is a cut on perceptual luminance (0..=1, gamma-encoded —
how bright the color looks, not its linear energy); 1 blooms nothing,
0 blooms everything.
Resolves to four passes: bright-pass (bloom.wgsl), blur H + V
(literally blur.wgsl, sharing the plain blur’s pipeline), and a combine
(bloom.wgsl) that reads the original capture through the prelude’s
always-bound capture_texture. All three named params ride every pass in
the same slots, so length rewriting and per-param animation bindings
(which write all passes of a wire entry) stay uniform; the mode switch is
pass-internal in params[0].w, like blur’s direction.
Fields§
§radius: Length§threshold: f32§intensity: f32Trait Implementations§
Source§impl Clone for BloomParams
impl Clone for BloomParams
Source§fn clone(&self) -> BloomParams
fn clone(&self) -> BloomParams
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreimpl Copy for BloomParams
Source§impl Debug for BloomParams
impl Debug for BloomParams
Source§impl Default for BloomParams
impl Default for BloomParams
Source§impl<'de> Deserialize<'de> for BloomParams
impl<'de> Deserialize<'de> for BloomParams
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl PartialEq for BloomParams
impl PartialEq for BloomParams
Source§impl ReactFilter for BloomParams
impl ReactFilter for BloomParams
Source§const NAME: &'static str = "bloom"
const NAME: &'static str = "bloom"
FilterUse
(camelCase, e.g. "hueRotate").Source§fn shader(assets: &AssetServer) -> Handle<Shader>
fn shader(assets: &AssetServer) -> Handle<Shader>
resolve, never at registration
time, so registering filters needs no AssetServer.Source§fn identity_params() -> Option<Value>
fn identity_params() -> Option<Value>
amount: 1,
grayscale/sepia/invert amount: 0 (their identity is 0, NOT the CSS
shorthand default of 1), blur radius: 0, hueRotate angle: 0. Read moreSource§fn resolve(
&self,
assets: &AssetServer,
) -> Result<Vec<ResolvedFilterPass>, String>
fn resolve( &self, assets: &AssetServer, ) -> Result<Vec<ResolvedFilterPass>, String>
pack (see resolve_single_pass); multi-pass effects
(blur: H then V) override it. Passes come back with wire_index: 0 —
resolve fns don’t know their chain position; the chain resolver
rewrites it (see ResolvedFilterPass::wire_index).impl StructuralPartialEq for BloomParams
Source§impl TS for BloomParams
impl TS for BloomParams
Source§const DOCS: Option<&'static str>
const DOCS: Option<&'static str>
TS is derived, docs are
automatically read from your doc comments or #[doc = ".."] attributesSource§type WithoutGenerics = BloomParams
type WithoutGenerics = BloomParams
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fn inline_flattened() -> String
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Self: 'static,
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fn output_path() -> Option<&'static Path>
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Auto Trait Implementations§
impl Freeze for BloomParams
impl RefUnwindSafe for BloomParams
impl Send for BloomParams
impl Sync for BloomParams
impl Unpin for BloomParams
impl UnsafeUnpin for BloomParams
impl UnwindSafe for BloomParams
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