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Props

Struct Props 

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pub struct Props {
Show 39 fields pub style: Option<Style>, pub hover_style: Option<Style>, pub press_style: Option<Style>, pub focus_style: Option<Style>, pub on_click: bool, pub on_pointer_down: bool, pub on_pointer_move: bool, pub on_pointer_up: bool, pub on_pointer_enter: bool, pub on_pointer_leave: bool, pub scroll_top: Option<f32>, pub scroll_left: Option<f32>, pub scroll_step: Option<f32>, pub on_scroll: bool, pub on_wheel: bool, pub animated: Option<AnimatedBindings>, pub anchor: Option<Anchor>, pub src: Option<String>, pub tint: Option<String>, pub flip_x: bool, pub flip_y: bool, pub image_mode: Option<ImageMode>, pub source_rect: Option<SourceRect>, pub atlas: Option<AtlasSpec>, pub visual_box: Option<String>, pub draw: Option<Vec<DrawCmd>>, pub on_resize: bool, pub target: Option<String>, pub value: Option<String>, pub max_length: Option<usize>, pub multiline: bool, pub on_change: bool, pub autofocus: bool, pub selection_start: Option<usize>, pub selection_end: Option<usize>, pub aria_label: Option<String>, pub on_select: bool, pub on_focus: bool, pub on_blur: bool,
}
Expand description

Props for a host element. Event handlers never cross the boundary — the reconciler replaces them with booleans (e.g. onClick: true) and keeps the actual function in a JS-side map. Visual styling lives entirely in Style; the fields here are content/attribute level.

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§style: Option<Style>

CSS-like layout + visual style, mapped onto bevy_ui components.

§hover_style: Option<Style>

Style overlaid on style while the element is hovered. Decoded exactly like style; applied on the Bevy side from the node’s Interaction.

§press_style: Option<Style>

Style overlaid on style (and hover_style) while the element is pressed.

§focus_style: Option<Style>

Style overlaid on style while the element is focused (currently editableText). Applied on the Bevy side from the node’s focus state, so focus styling needs no React round-trip.

§on_click: bool

Whether this element has an onClick handler registered in JS.

§on_pointer_down: bool

Whether this element has an onPointerDown handler registered in JS.

§on_pointer_move: bool

Whether this element has an onPointerMove handler registered in JS. Fires each frame while the pointer is held down (a drag).

§on_pointer_up: bool

Whether this element has an onPointerUp handler registered in JS.

§on_pointer_enter: bool

Whether this element has an onPointerEnter handler registered in JS. Fires once when the pointer enters the element (hover begins).

§on_pointer_leave: bool

Whether this element has an onPointerLeave handler registered in JS. Fires once when the pointer leaves the element (hover ends).

§scroll_top: Option<f32>

Controlled vertical scroll offset (logical px) → ScrollPosition.y. On update it’s pushed into the node only when it diverges from the live offset (so a re-render echoing the user’s own wheel scroll is a no-op — see [crate::reconcile]). Each axis is independent; absent leaves it alone.

§scroll_left: Option<f32>

Controlled horizontal scroll offset (logical px) → ScrollPosition.x.

§scroll_step: Option<f32>

Logical pixels scrolled per mouse-wheel “line” for this container, overriding the default. Maps to [crate::bridge::ScrollStep]; only scales Line-unit wheels (trackpad Pixel deltas are used raw).

§on_scroll: bool

Whether this element has an onScroll handler registered in JS. Present → the reconciler stamps a [crate::bridge::ScrollListener] so the read-back system reports offset changes (kept cheap by scoping its Changed query to that marker, since ScrollPosition is a required component of every Node).

§on_wheel: bool

Whether this element has an onWheel handler registered in JS. Present → the reconciler stamps a [crate::bridge::WheelListener] so [crate::scroll::collect_wheel_events] reports raw wheel deltas over the node (any node, unlike onScroll, which needs overflow: scroll).

§animated: Option<AnimatedBindings>

Per-property animation bindings for an Animated.node (Reanimated-style). Present → the main reconciler stamps a crate::animations::AnimatedNode on the entity so the animations plugin drives the listed props each frame. Bevy-free, pure-serde, like the rest of the protocol.

§anchor: Option<Anchor>

World-anchor binding for an Anchored.node: the Bevy entity to follow and an optional offset. Present → the reconciler stamps a crate::anchor::Anchored so the per-frame positioning system tracks it. Pure-serde, Bevy-free.

§src: Option<String>

Asset path for an image, resolved by Bevy’s AssetServer (relative to the app’s assets/ folder). Absent → a solid-color image (see tint).

§tint: Option<String>

Tint multiplied with the image (hex); also the fill of a src-less image.

§flip_x: bool

Flip the image along its x-axis.

§flip_y: bool

Flip the image along its y-axis.

§image_mode: Option<ImageMode>

How the image fits its box: the keyword "auto"/"stretch", or a type-tagged object for 9-slice ("sliced") / "tiled" scaling.

§source_rect: Option<SourceRect>

Source sub-rect of the texture to display, in source-texture pixels. Maps to ImageNode.rect. With atlas, it offsets from the atlas cell’s top-left corner.

§atlas: Option<AtlasSpec>

Treat src as a uniform sprite-sheet grid and select one cell. Maps to ImageNode.texture_atlas (builds/caches a TextureAtlasLayout).

§visual_box: Option<String>

Which box of the node the image fills: "content" | "padding" (default) | "border". Maps to ImageNode.visual_box.

§draw: Option<Vec<DrawCmd>>

The declarative display list for a canvas element: an ordered batch of vector draw commands (the recorded form of an HTML-canvas-like ctx.moveTo/lineTo/… session). Present → the retained surface is cleared and the list replayed (raster state reset first). Some(vec![]) clears the canvas; absent leaves the retained pixels. Imperative (accumulating) drawing rides Op::Draw instead.

§on_resize: bool

Whether this element has an onResize handler registered in JS. Cached only so the delta stays truthful — "resize" events are not gated on it (the JS runtime consumes them unconditionally, to replay a declarative painter and keep the canvas handle’s size fresh).

§target: Option<String>

The render-target name a portal element displays. The reconciler stamps a crate::portal::RPortal carrying it; the binding system points the node’s ImageNode at the texture the app registered under this name (or a transparent placeholder until it appears). Pure-serde, Bevy-free.

§value: Option<String>

The controlled text value of an editableText. Seeds the field on create; on update it’s pushed into the widget only when it diverges from the live buffer (so normal typing is never clobbered — see [crate::reconcile]).

§max_length: Option<usize>

Maximum number of characters an editableText accepts.

§multiline: bool

Whether an editableText accepts newlines (multi-line input).

§on_change: bool

Whether this element has an onChange handler registered in JS.

§autofocus: bool

Focus an editableText when it mounts (inserts AutoFocus).

§selection_start: Option<usize>

Controlled selection anchor, a UTF-8 byte offset into the value. When selection_start/selection_end diverge from the live selection they’re pushed into the widget (see [crate::reconcile]).

§selection_end: Option<usize>

Controlled selection focus, a UTF-8 byte offset into the value.

§aria_label: Option<String>

Accessible name announced to assistive tech (sets the a11y node’s label).

§on_select: bool

Whether this element has an onSelect handler registered in JS.

§on_focus: bool

Whether this element has an onFocus handler registered in JS.

§on_blur: bool

Whether this element has an onBlur handler registered in JS.

Implementations§

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impl Props

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pub fn split_events(self) -> (Props, UpdateEvents)

Split the event-like fields (see UpdateEvents) out of self, leaving the retained state. Used to seed the per-node props cache from a create.

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pub fn merge_delta( &mut self, delta: Props, unset: &[String], style_unset: &[String], ) -> (PropsDirty, UpdateEvents)

Merge an Op::Update delta (props + unset + style_unset) into self (the retained last-applied props), returning what the delta touched and the event-like fields to act on. See the semantics on Op::Update.

Trait Implementations§

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impl Clone for Props

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fn clone(&self) -> Props

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Props

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Props

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fn default() -> Props

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Props

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more

Auto Trait Implementations§

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impl Freeze for Props

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impl RefUnwindSafe for Props

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impl Send for Props

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impl Sync for Props

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impl Unpin for Props

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impl UnsafeUnpin for Props

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impl UnwindSafe for Props

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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T> TryConv for T

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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fn clone_type_data(&self) -> Box<dyn TypeData>

Creates a type-erased clone of this value.
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impl<T> UnwrappedAs for T

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fn unwrapped_as<Dst>(self) -> Dst
where T: UnwrappedCast<Dst>,

Casts the value.
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impl<Src, Dst> UnwrappedCastFrom<Src> for Dst
where Src: UnwrappedCast<Dst>,

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fn unwrapped_cast_from(src: Src) -> Dst

Casts the value.
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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> WrappingAs for T

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fn wrapping_as<Dst>(self) -> Dst
where T: WrappingCast<Dst>,

Casts the value.
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impl<Src, Dst> WrappingCastFrom<Src> for Dst
where Src: WrappingCast<Dst>,

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fn wrapping_cast_from(src: Src) -> Dst

Casts the value.