pub struct ProgressBar {
pub sections: Vec<(u32, Color)>,
pub empty_color: Color,
/* private fields */
}
Expand description
The Progress Bar. Has Different Colored section with relative size to each other and a Color for the empty space
Fields§
§sections: Vec<(u32, Color)>
The Different Sections The amount is the space relative to the other Sections.
empty_color: Color
The Color of the space that is not progressed to
Implementations§
Source§impl ProgressBar
impl ProgressBar
Sourcepub fn new(sections: Vec<(u32, Color)>) -> Self
pub fn new(sections: Vec<(u32, Color)>) -> Self
Creates a new ProgressBar
§Examples
use bevy_progressbar::ProgressBar;
use bevy_color::palettes::tailwind;
let bar = ProgressBar::new(vec![(10, tailwind::RED_500.into()), (9, tailwind::BLUE_500.into())]);
Sourcepub fn set_progress(&mut self, amount: f32) -> &mut Self
pub fn set_progress(&mut self, amount: f32) -> &mut Self
Sourcepub fn get_progress(&self) -> f32
pub fn get_progress(&self) -> f32
Returns the current progress
Sourcepub fn increase_progress(&mut self, amount: f32) -> &mut Self
pub fn increase_progress(&mut self, amount: f32) -> &mut Self
Increases the progress the new progress is at most 1.0
§Examples
use bevy_progressbar::ProgressBar;
let mut bar = ProgressBar::default();
bar.increase_progress(0.5);
assert_eq!(bar.get_progress(), 0.5);
bar.increase_progress(4.2);
assert_eq!(bar.get_progress(), 1.0);
Sourcepub fn is_finished(&self) -> bool
pub fn is_finished(&self) -> bool
Returns true if the ProgressBar is is_finished
§Examples
use bevy_progressbar::ProgressBar;
let mut bar = ProgressBar::default();
assert_eq!(bar.is_finished(), false);
bar.increase_progress(1.0);
assert_eq!(bar.is_finished(), true);
pub fn clear_sections(&mut self) -> &mut Self
pub fn add_section(&mut self, amount: u32, color: Color) -> &mut Self
Trait Implementations§
Source§impl Clone for ProgressBar
impl Clone for ProgressBar
Source§fn clone(&self) -> ProgressBar
fn clone(&self) -> ProgressBar
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Component for ProgressBar
impl Component for ProgressBar
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.Auto Trait Implementations§
impl Freeze for ProgressBar
impl RefUnwindSafe for ProgressBar
impl Send for ProgressBar
impl Sync for ProgressBar
impl Unpin for ProgressBar
impl UnwindSafe for ProgressBar
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere
C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.