Struct bevy_progressbar::ProgressBar
source · pub struct ProgressBar {
pub sections: Vec<(u32, Color)>,
pub empty_color: Color,
/* private fields */
}Expand description
The Progress Bar. Has Different Colored section with relative size to each other and a Color for the empty space
Fields§
§sections: Vec<(u32, Color)>The Different Sections The amount is the space relative to the other Sections.
empty_color: ColorThe Color of the space that is not progressed to
Implementations§
source§impl ProgressBar
impl ProgressBar
sourcepub fn new(sections: Vec<(u32, Color)>) -> Self
pub fn new(sections: Vec<(u32, Color)>) -> Self
Creates a new ProgressBar
Examples
use bevy_progressbar::ProgressBar;
use bevy_render::prelude::Color;
let bar = ProgressBar::new(vec![(10, Color::RED), (9, Color::BLUE)]);sourcepub fn set_progress(&mut self, amount: f32) -> &mut Self
pub fn set_progress(&mut self, amount: f32) -> &mut Self
sourcepub fn get_progress(&self) -> f32
pub fn get_progress(&self) -> f32
Returns the current progress
sourcepub fn increase_progress(&mut self, amount: f32) -> &mut Self
pub fn increase_progress(&mut self, amount: f32) -> &mut Self
Increases the progress the new progress is at most 1.0
Examples
use bevy_progressbar::ProgressBar;
let mut bar = ProgressBar::default();
bar.increase_progress(0.5);
assert_eq!(bar.get_progress(), 0.5);
bar.increase_progress(4.2);
assert_eq!(bar.get_progress(), 1.0);sourcepub fn is_finished(&self) -> bool
pub fn is_finished(&self) -> bool
Returns true if the ProgressBar is is_finished
Examples
use bevy_progressbar::ProgressBar;
let mut bar = ProgressBar::default();
assert_eq!(bar.is_finished(), false);
bar.increase_progress(1.0);
assert_eq!(bar.is_finished(), true);pub fn clear_sections(&mut self) -> &mut Self
pub fn add_section(&mut self, amount: u32, color: Color) -> &mut Self
Trait Implementations§
source§impl Component for ProgressBarwhere
Self: Send + Sync + 'static,
impl Component for ProgressBarwhere Self: Send + Sync + 'static,
§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage or SparseStorage.Auto Trait Implementations§
impl RefUnwindSafe for ProgressBar
impl Send for ProgressBar
impl Sync for ProgressBar
impl Unpin for ProgressBar
impl UnwindSafe for ProgressBar
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.source§impl<C> DynamicBundle for Cwhere
C: Component,
impl<C> DynamicBundle for Cwhere C: Component,
fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given World.