Tile

Struct Tile 

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pub struct Tile { /* private fields */ }

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impl Tile

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pub fn from_color(color: Color) -> Self

Examples found in repository?
examples/minimal.rs (line 27)
26pub fn set_tons_of_tiles(mut commands: Commands, mut chunks: Query<(Entity, &mut Chunk)>) {
27    let mut tile = Tile::from_color(Color::rgba(1.0, 1.0, 1.0, 1.0));
28    tile.set_pixel(IVec2::new(1, 5), Color::rgba(0.0, 1.0, 0.0, 1.0));
29    for (entity, mut chunk) in &mut chunks {
30        chunk.set_tile(entity, IVec2::new(3, 2), tile.clone(), (), &mut commands);
31    }
32}
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pub fn from_pixels(pixels: [[Color; 8]; 8]) -> Self

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pub fn from_image( image: &Image, pixel_range: (Range<usize>, Range<usize>), ) -> Self

Examples found in repository?
examples/tilemap.rs (line 78)
57fn placement_system(
58    mut commands: Commands,
59    mut tilemaps: Query<&mut Tilemap>,
60    input: Res<Input<MouseButton>>,
61    keys: Res<Input<KeyCode>>,
62    mouse_pos_resource: Res<MousePosResource>,
63
64    images: Res<Assets<Image>>,
65    tile_resource: Res<TileResource>,
66) {
67    // Now convert to tile coords.
68    let (tile_coord, pixel_coord) = world_unit_to_pixel(mouse_pos_resource.mouse_pos);
69
70    if input.pressed(MouseButton::Left) {
71        let image = images
72            .get(tile_resource.image_handles.get("Lightslate").unwrap())
73            .unwrap();
74        // Set the tile at that location
75        tilemaps.single_mut().set_tile(
76            &mut commands,
77            tile_coord,
78            Tile::from_image(image, (16..24, 16..24)),
79            (),
80        );
81    }
82
83    if input.pressed(MouseButton::Right) {
84        tilemaps.single_mut().delete_tile(tile_coord);
85    }
86
87    if keys.pressed(KeyCode::P) {
88        // Set the tile's pixel to red
89        tilemaps
90            .single_mut()
91            .set_pixel(tile_coord, pixel_coord, Color::RED);
92    }
93
94    if keys.pressed(KeyCode::M) {
95        // Remove the tile at that location
96        let image = images
97            .get(tile_resource.image_handles.get("Lightslate").unwrap())
98            .unwrap();
99
100        let tile = MultiTile::from_image(image);
101        tile.place(tile_coord, &mut tilemaps.single_mut(), &mut commands);
102    }
103}
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pub fn set_pixel(&mut self, loc: IVec2, color: Color)

Examples found in repository?
examples/minimal.rs (line 28)
26pub fn set_tons_of_tiles(mut commands: Commands, mut chunks: Query<(Entity, &mut Chunk)>) {
27    let mut tile = Tile::from_color(Color::rgba(1.0, 1.0, 1.0, 1.0));
28    tile.set_pixel(IVec2::new(1, 5), Color::rgba(0.0, 1.0, 0.0, 1.0));
29    for (entity, mut chunk) in &mut chunks {
30        chunk.set_tile(entity, IVec2::new(3, 2), tile.clone(), (), &mut commands);
31    }
32}
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pub fn get_pixel(&self, loc: IVec2) -> Option<Color>

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pub fn pixel_count(&self) -> usize

Trait Implementations§

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impl Clone for Tile

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fn clone(&self) -> Tile

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for Tile
where Self: Send + Sync + 'static,

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type Storage = TableStorage

A marker type indicating the storage type used for this component. This must be either TableStorage or SparseStorage.
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impl Debug for Tile

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for Tile

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fn eq(&self, other: &Tile) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Tile

Auto Trait Implementations§

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impl Freeze for Tile

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impl RefUnwindSafe for Tile

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impl Send for Tile

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impl Sync for Tile

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impl Unpin for Tile

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impl UnwindSafe for Tile

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<C> DynamicBundle for C
where C: Component,

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fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T, W> HasTypeWitness<W> for T
where W: MakeTypeWitness<Arg = T>, T: ?Sized,

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const WITNESS: W = W::MAKE

A constant of the type witness
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impl<T> Identity for T
where T: ?Sized,

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const TYPE_EQ: TypeEq<T, <T as Identity>::Type> = TypeEq::NEW

Proof that Self is the same type as Self::Type, provides methods for casting between Self and Self::Type.
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type Type = T

The same type as Self, used to emulate type equality bounds (T == U) with associated type equality constraints (T: Identity<Type = U>).
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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> ToSample<U> for T
where U: FromSample<T>,

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fn to_sample_(self) -> U

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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where S: Into<Dispatch>,

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