Struct bevy_pixel_map::chunk::Chunk
source · pub struct Chunk { /* private fields */ }Implementations§
source§impl Chunk
impl Chunk
pub fn get_tile(&self, loc: IVec2) -> Option<Entity>
sourcepub fn set_tile(
&mut self,
my_entity: Entity,
loc: IVec2,
tile: Tile,
additional_components: impl Bundle,
commands: &mut Commands<'_, '_>
)
pub fn set_tile( &mut self, my_entity: Entity, loc: IVec2, tile: Tile, additional_components: impl Bundle, commands: &mut Commands<'_, '_> )
pub fn set_tile_entity( &mut self, loc: IVec2, entity: Entity, commands: &mut Commands<'_, '_> )
pub fn delete_tile(&mut self, loc: IVec2, commands: &mut Commands<'_, '_>)
pub fn delete_unmarked(&mut self, loc: IVec2, commands: &mut Commands<'_, '_>)
pub fn update_tile(&mut self, loc: IVec2)
pub fn update_texture( &mut self, images: &mut ResMut<'_, Assets<Image>>, tiles: &mut Query<'_, '_, &mut Tile> )
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Chunk
impl Send for Chunk
impl Sync for Chunk
impl Unpin for Chunk
impl UnwindSafe for Chunk
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.