Struct bevy_persistent_windows::components::WindowState
source · pub struct WindowState {
pub mode: WindowMode,
pub monitor: Option<String>,
pub resolution: Option<(u32, u32)>,
pub position: Option<(i32, i32)>,
/* private fields */
}Expand description
Window state.
Fields§
§mode: WindowModeMode of the window.
monitor: Option<String>Name of the monitor that the window is in.
(None means pick the best monitor)
resolution: Option<(u32, u32)>Resolution of the window.
(None means pick the best resolution)
position: Option<(i32, i32)>Position of the window.
(None means centered)
Implementations§
source§impl WindowState
impl WindowState
sourcepub fn fullscreen() -> WindowState
pub fn fullscreen() -> WindowState
Creates a fullscreen state.
sourcepub fn windowed(width: u32, height: u32) -> WindowState
pub fn windowed(width: u32, height: u32) -> WindowState
Creates a windowed state with given resolution.
source§impl WindowState
impl WindowState
sourcepub fn at(self, x: i32, y: i32) -> WindowState
pub fn at(self, x: i32, y: i32) -> WindowState
Adds position information to the state.
Trait Implementations§
source§impl Clone for WindowState
impl Clone for WindowState
source§fn clone(&self) -> WindowState
fn clone(&self) -> WindowState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Component for WindowStatewhere
Self: Send + Sync + 'static,
impl Component for WindowStatewhere Self: Send + Sync + 'static,
source§impl Debug for WindowState
impl Debug for WindowState
source§impl Default for WindowState
impl Default for WindowState
source§fn default() -> WindowState
fn default() -> WindowState
Returns the “default value” for a type. Read more
source§impl<'de> Deserialize<'de> for WindowStatewhere
WindowState: Default,
impl<'de> Deserialize<'de> for WindowStatewhere WindowState: Default,
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq<WindowState> for WindowState
impl PartialEq<WindowState> for WindowState
source§fn eq(&self, other: &WindowState) -> bool
fn eq(&self, other: &WindowState) -> bool
This method tests for
self and other values to be equal, and is used
by ==.source§impl Serialize for WindowState
impl Serialize for WindowState
impl Eq for WindowState
impl Resource for WindowStatewhere Self: Send + Sync + 'static,
impl StructuralEq for WindowState
impl StructuralPartialEq for WindowState
Auto Trait Implementations§
impl RefUnwindSafe for WindowState
impl Send for WindowState
impl Sync for WindowState
impl Unpin for WindowState
impl UnwindSafe for WindowState
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impl<C> Bundle for Cwhere C: Component,
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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> Cwhere F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a, Aligned>,
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C: Component,
impl<C> DynamicBundle for Cwhere C: Component,
fn get_components( self, func: &mut impl FnMut(StorageType, OwningPtr<'_, Aligned>) )
§impl<Q, K> Equivalent<K> for Qwhere
Q: Eq + ?Sized,
K: Borrow<Q> + ?Sized,
impl<Q, K> Equivalent<K> for Qwhere Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,
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fn equivalent(&self, key: &K) -> bool
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Q: Eq + ?Sized,
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fn equivalent(&self, key: &K) -> bool
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T: Default,
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§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given [World]