pub struct ParallaxMoveEvent {
pub translation: Vec2,
pub rotation: f32,
pub camera: Entity,
}
Expand description
Event used to update parallax
Fields§
§translation: Vec2
camera translation
rotation: f32
camera rotation
camera: Entity
Implementations§
Source§impl ParallaxMoveEvent
impl ParallaxMoveEvent
pub fn has_translation(&self) -> bool
pub fn has_right_translation(&self) -> bool
pub fn has_left_translation(&self) -> bool
pub fn has_up_translation(&self) -> bool
pub fn has_down_translation(&self) -> bool
Trait Implementations§
Source§impl Component for ParallaxMoveEvent
impl Component for ParallaxMoveEvent
Source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::SparseSet
A constant indicating the storage type used for this component.
Source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.Source§impl Debug for ParallaxMoveEvent
impl Debug for ParallaxMoveEvent
impl Event for ParallaxMoveEvent
Auto Trait Implementations§
impl Freeze for ParallaxMoveEvent
impl RefUnwindSafe for ParallaxMoveEvent
impl Send for ParallaxMoveEvent
impl Sync for ParallaxMoveEvent
impl Unpin for ParallaxMoveEvent
impl UnwindSafe for ParallaxMoveEvent
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
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