Struct bevy_parallax::sprite::SpriteFrameUpdate
source · pub struct SpriteFrameUpdate {
pub index: usize,
pub total: usize,
pub timer: Timer,
}Fields§
§index: usize§total: usize§timer: TimerImplementations§
source§impl SpriteFrameUpdate
impl SpriteFrameUpdate
pub fn next_index(&mut self, duration: Duration) -> usize
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for SpriteFrameUpdate
impl Send for SpriteFrameUpdate
impl Sync for SpriteFrameUpdate
impl Unpin for SpriteFrameUpdate
impl UnwindSafe for SpriteFrameUpdate
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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§impl<C> Bundle for Cwhere
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