Struct bevy_parallax::parallax::CreateParallaxEvent
source · pub struct CreateParallaxEvent {
pub layers_data: Vec<LayerData>,
pub camera: Entity,
}Expand description
Event to setup and create parallax
Fields§
§layers_data: Vec<LayerData>§camera: EntityImplementations§
source§impl CreateParallaxEvent
impl CreateParallaxEvent
sourcepub fn create_layers(
&self,
commands: &mut Commands<'_, '_>,
window_size: Vec2,
asset_server: &AssetServer,
texture_atlases: &mut Assets<TextureAtlasLayout>,
render_layer: u8
)
pub fn create_layers( &self, commands: &mut Commands<'_, '_>, window_size: Vec2, asset_server: &AssetServer, texture_atlases: &mut Assets<TextureAtlasLayout>, render_layer: u8 )
Create layers from layer data
Trait Implementations§
source§impl Debug for CreateParallaxEvent
impl Debug for CreateParallaxEvent
impl Event for CreateParallaxEvent
Auto Trait Implementations§
impl RefUnwindSafe for CreateParallaxEvent
impl Send for CreateParallaxEvent
impl Sync for CreateParallaxEvent
impl Unpin for CreateParallaxEvent
impl UnwindSafe for CreateParallaxEvent
Blanket Implementations§
§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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