pub struct CastContext {
pub caster: Entity,
pub targets: Vec<Entity>,
pub origin: Option<Vec3>,
}Expand description
Context passed to each Rune when a spell is executed.
Contains the caster and an arbitrary number of targets, supporting single-target, multi-target, and self-cast spells uniformly.
origin carries a pre-computed world position. It is primarily used by
post-death (OnDespawn) runes that fire after the caster entity is gone,
so rune logic can fall back to this position instead of querying the
(now-despawned) entity’s Transform.
Fields§
§caster: EntityThe entity that is casting the spell.
targets: Vec<Entity>Every entity targeted by this cast. May be empty for self-cast spells.
origin: Option<Vec3>Optional world position override. Populated for OnDespawn enchantments
so runes can locate the origin without a live entity.
Implementations§
Source§impl CastContext
impl CastContext
Sourcepub fn with_targets(self, targets: impl IntoIterator<Item = Entity>) -> Self
pub fn with_targets(self, targets: impl IntoIterator<Item = Entity>) -> Self
Builder-style: attach targets to the context.
pub fn with_target(self, target: Entity) -> Self
Sourcepub fn with_origin(self, origin: Vec3) -> Self
pub fn with_origin(self, origin: Vec3) -> Self
Set the origin position override (used by OnDespawn runes).
Trait Implementations§
Source§impl Clone for CastContext
impl Clone for CastContext
Source§fn clone(&self) -> CastContext
fn clone(&self) -> CastContext
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for CastContext
impl RefUnwindSafe for CastContext
impl Send for CastContext
impl Sync for CastContext
impl Unpin for CastContext
impl UnsafeUnpin for CastContext
impl UnwindSafe for CastContext
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