#[non_exhaustive]pub struct NumberOptions<T> {
pub min: Option<T>,
pub max: Option<T>,
pub speed: f32,
pub prefix: String,
pub suffix: String,
pub display: NumberDisplay,
}
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional
Struct { .. }
syntax; cannot be matched against without a wildcard ..
; and struct update syntax will not work.min: Option<T>
§max: Option<T>
§speed: f32
§prefix: String
§suffix: String
§display: NumberDisplay
Implementations§
source§impl<T> NumberOptions<T>
impl<T> NumberOptions<T>
pub fn between(min: T, max: T) -> NumberOptions<T>
pub fn at_least(min: T) -> NumberOptions<T>
pub fn with_speed(self, speed: f32) -> NumberOptions<T>
pub fn map<U>(&self, f: impl Fn(&T) -> U) -> NumberOptions<U>
source§impl<T: Numeric> NumberOptions<T>
impl<T: Numeric> NumberOptions<T>
pub fn positive() -> NumberOptions<T>
pub fn normalized() -> Self
Trait Implementations§
source§impl<T: Clone> Clone for NumberOptions<T>
impl<T: Clone> Clone for NumberOptions<T>
source§fn clone(&self) -> NumberOptions<T>
fn clone(&self) -> NumberOptions<T>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl<T> RefUnwindSafe for NumberOptions<T>where T: RefUnwindSafe,
impl<T> Send for NumberOptions<T>where T: Send,
impl<T> Sync for NumberOptions<T>where T: Sync,
impl<T> Unpin for NumberOptions<T>where T: Unpin,
impl<T> UnwindSafe for NumberOptions<T>where T: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere U: ShaderType, &'a T: for<'a> Into<U>,
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
[ShaderType
] for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World