Struct bevy_inspector_egui::widgets::InspectorQuerySingle
source · [−]pub struct InspectorQuerySingle<Q, F = ()>(_);
Expand description
Executes Queries and displays the only result.
You can use any types and filters which are allowed in regular bevy queries,
however you may need to specify a 'static
lifetime since you can’t elide them in structs.
use bevy::prelude::*;
use bevy_inspector_egui::{Inspectable, InspectorPlugin};
use bevy_inspector_egui::widgets::InspectorQuerySingle;
#[derive(Component)]
struct Player;
#[derive(Inspectable, Default)]
struct Queries {
player: InspectorQuerySingle<Entity, With<Player>>
}
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(InspectorPlugin::<Queries>::new())
.run();
}
Trait Implementations
sourceimpl<Q, F> Default for InspectorQuerySingle<Q, F>
impl<Q, F> Default for InspectorQuerySingle<Q, F>
sourceimpl<Q, F> Inspectable for InspectorQuerySingle<Q, F>where
Q: WorldQuery + 'static,
F: WorldQuery + 'static,
for<'w, 's> <<Q as WorldQueryGats<'w>>::Fetch as Fetch<'w>>::Item: Inspectable,
impl<Q, F> Inspectable for InspectorQuerySingle<Q, F>where
Q: WorldQuery + 'static,
F: WorldQuery + 'static,
for<'w, 's> <<Q as WorldQueryGats<'w>>::Fetch as Fetch<'w>>::Item: Inspectable,
type Attributes = <<<Q as WorldQueryGats<'static>>::Fetch as Fetch<'static>>::Item as Inspectable>::Attributes
type Attributes = <<<Q as WorldQueryGats<'static>>::Fetch as Fetch<'static>>::Item as Inspectable>::Attributes
The
Attributes
associated type specifies what attributes can be passed to a field.
See the following snippet for an example: Read moresourcefn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &mut Context<'_>
) -> bool
fn ui(
&mut self,
ui: &mut Ui,
options: Self::Attributes,
context: &mut Context<'_>
) -> bool
This methods is responsible for building the egui ui.
Returns whether any data was modified. Read more
sourcefn ui_raw(&mut self, ui: &mut Ui, options: Self::Attributes)
fn ui_raw(&mut self, ui: &mut Ui, options: Self::Attributes)
Displays the value without any context. Useful for usage outside of the plugins, where
there is no access to the world or
EguiContext
. Read moreAuto Trait Implementations
impl<Q, F> RefUnwindSafe for InspectorQuerySingle<Q, F>where
F: RefUnwindSafe,
Q: RefUnwindSafe,
impl<Q, F> Send for InspectorQuerySingle<Q, F>where
F: Send,
Q: Send,
impl<Q, F> Sync for InspectorQuerySingle<Q, F>where
F: Sync,
Q: Sync,
impl<Q, F> Unpin for InspectorQuerySingle<Q, F>where
F: Unpin,
Q: Unpin,
impl<Q, F> UnwindSafe for InspectorQuerySingle<Q, F>where
F: UnwindSafe,
Q: UnwindSafe,
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the
T
[ShaderType
] for self
. When used in [AsBindGroup
]
derives, it is safe to assume that all images in self
exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read moreimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given [World]