Struct InputSequenceBuilder

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pub struct InputSequenceBuilder<Act, S, I> {
    pub system: S,
    pub acts: Vec<Act>,
    pub time_limit: Option<TimeLimit>,
    /* private fields */
}
Expand description

An input sequence builder.

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§system: S

The action when to run when sequence matches

§acts: Vec<Act>

Sequence of acts that trigger input sequence

§time_limit: Option<TimeLimit>

Optional time limit after first match

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impl<Act> InputSequenceBuilder<Act, (), ()>

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pub fn new<C, I, M>(system: C) -> InputSequenceBuilder<Act, C::System, I>
where C: IntoCondSystem<I, (), M> + 'static, I: SystemInput + Send + Sync + 'static,

Create new input sequence. Not operant until added to an entity.

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impl<Act, S, I> InputSequenceBuilder<Act, S, I>
where S: System<Out = ()>,

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pub fn time_limit(self, time_limit: impl Into<TimeLimit>) -> Self

Specify a time limit from the start of the first matching input.

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pub fn build(self, world: &mut World) -> InputSequence<Act, S::In>

Build the InputSequence. Requires world to register the system.

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impl<Act, S, I> Command for InputSequenceBuilder<Act, S, I>
where Act: Send + Sync + 'static, S: System<In = I, Out = ()> + Send + Sync + 'static, I: SystemInput + Send + Sync + 'static,

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fn apply(self, world: &mut World)

Applies this command, causing it to mutate the provided world. Read more
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impl<Act, S, I> EntityCommand for InputSequenceBuilder<Act, S, I>
where Act: Send + Sync + 'static, S: System<In = I, Out = ()> + Send + Sync + 'static, I: SystemInput + Send + Sync + 'static,

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fn apply(self, entity_world: EntityWorldMut<'_>)

Executes this command for the given Entity.

Auto Trait Implementations§

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impl<Act, S, I> Freeze for InputSequenceBuilder<Act, S, I>
where S: Freeze,

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impl<Act, S, I> RefUnwindSafe for InputSequenceBuilder<Act, S, I>

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impl<Act, S, I> Send for InputSequenceBuilder<Act, S, I>
where S: Send, I: Send, Act: Send,

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impl<Act, S, I> Sync for InputSequenceBuilder<Act, S, I>
where S: Sync, I: Sync, Act: Sync,

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impl<Act, S, I> Unpin for InputSequenceBuilder<Act, S, I>
where S: Unpin, I: Unpin, Act: Unpin,

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impl<Act, S, I> UnwindSafe for InputSequenceBuilder<Act, S, I>
where S: UnwindSafe, I: UnwindSafe, Act: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> CommandWithEntity<Result<(), EntityMutableFetchError>> for C
where C: EntityCommand,

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fn with_entity( self, entity: Entity, ) -> impl Command<Result<(), EntityMutableFetchError>> + HandleError<Result<(), EntityMutableFetchError>>

Passes in a specific entity to an EntityCommand, resulting in a Command that internally runs the EntityCommand on that entity.
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where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn from(t: T) -> T

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impl<C> HandleError for C
where C: Command,

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fn handle_error_with( self, _error_handler: fn(BevyError, ErrorContext), ) -> impl Command

Takes a Command that returns a Result and uses a given error handler function to convert it into a Command that internally handles an error if it occurs and returns ().
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Takes a Command that returns a Result and uses the default error handler function to convert it into a Command that internally handles an error if it occurs and returns ().
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