pub struct ButtonSequenceCache { /* private fields */ }Expand description
Contains the trie for gamepad button sequences.
Implementations§
Source§impl ButtonSequenceCache
impl ButtonSequenceCache
Sourcepub fn trie<'a>(
&mut self,
sequences: impl Iterator<Item = &'a InputSequence<GamepadButton, In<Entity>>>,
) -> &Trie<GamepadButton, InputSequence<GamepadButton, In<Entity>>>
pub fn trie<'a>( &mut self, sequences: impl Iterator<Item = &'a InputSequence<GamepadButton, In<Entity>>>, ) -> &Trie<GamepadButton, InputSequence<GamepadButton, In<Entity>>>
Retrieve the cached trie without iterating through sequences. Or if
the cache has been invalidated, build and cache a new trie using the
sequences iterator.
Sourcepub fn recall<'a, 'b>(
&'b mut self,
key: Entity,
sequences: impl Iterator<Item = &'a InputSequence<GamepadButton, In<Entity>>>,
) -> IncSearch<'a, GamepadButton, InputSequence<GamepadButton, In<Entity>>>where
'b: 'a,
pub fn recall<'a, 'b>(
&'b mut self,
key: Entity,
sequences: impl Iterator<Item = &'a InputSequence<GamepadButton, In<Entity>>>,
) -> IncSearch<'a, GamepadButton, InputSequence<GamepadButton, In<Entity>>>where
'b: 'a,
Recall a search OR create a new search.
Trait Implementations§
Source§impl Default for ButtonSequenceCache
impl Default for ButtonSequenceCache
Source§fn default() -> ButtonSequenceCache
fn default() -> ButtonSequenceCache
Returns the “default value” for a type. Read more
impl Resource for ButtonSequenceCache
Auto Trait Implementations§
impl Freeze for ButtonSequenceCache
impl RefUnwindSafe for ButtonSequenceCache
impl Send for ButtonSequenceCache
impl Sync for ButtonSequenceCache
impl Unpin for ButtonSequenceCache
impl UnwindSafe for ButtonSequenceCache
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