pub struct KeySequenceCache { /* private fields */ }
Expand description
Contains the trie for gamepad button sequences.
Implementations§
Source§impl KeySequenceCache
impl KeySequenceCache
Sourcepub fn trie<'a>(
&mut self,
sequences: impl Iterator<Item = &'a InputSequence<KeyChord, ()>>,
) -> &Trie<KeyChord, InputSequence<KeyChord, ()>>
pub fn trie<'a>( &mut self, sequences: impl Iterator<Item = &'a InputSequence<KeyChord, ()>>, ) -> &Trie<KeyChord, InputSequence<KeyChord, ()>>
Retrieve the cached trie without iterating through sequences
. Or if
the cache has been invalidated, build and cache a new trie using the
sequences
iterator.
Trait Implementations§
Source§impl Default for KeySequenceCache
impl Default for KeySequenceCache
Source§fn default() -> KeySequenceCache
fn default() -> KeySequenceCache
Returns the “default value” for a type. Read more
impl Resource for KeySequenceCache
Auto Trait Implementations§
impl Freeze for KeySequenceCache
impl RefUnwindSafe for KeySequenceCache
impl Send for KeySequenceCache
impl Sync for KeySequenceCache
impl Unpin for KeySequenceCache
impl UnwindSafe for KeySequenceCache
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