pub struct ButtonSequenceCache { /* private fields */ }
Expand description
Contains the trie for gamepad button sequences.
Implementations§
Source§impl ButtonSequenceCache
impl ButtonSequenceCache
Sourcepub fn trie<'a>(
&mut self,
sequences: impl Iterator<Item = &'a InputSequence<GamepadButton, In<Entity>>>,
) -> &Trie<GamepadButton, InputSequence<GamepadButton, In<Entity>>>
pub fn trie<'a>( &mut self, sequences: impl Iterator<Item = &'a InputSequence<GamepadButton, In<Entity>>>, ) -> &Trie<GamepadButton, InputSequence<GamepadButton, In<Entity>>>
Retrieve the cached trie without iterating through sequences
. Or if
the cache has been invalidated, build and cache a new trie using the
sequences
iterator.
Sourcepub fn recall<'a, 'b>(
&'b mut self,
key: Entity,
sequences: impl Iterator<Item = &'a InputSequence<GamepadButton, In<Entity>>>,
) -> IncSearch<'a, GamepadButton, InputSequence<GamepadButton, In<Entity>>>where
'b: 'a,
pub fn recall<'a, 'b>(
&'b mut self,
key: Entity,
sequences: impl Iterator<Item = &'a InputSequence<GamepadButton, In<Entity>>>,
) -> IncSearch<'a, GamepadButton, InputSequence<GamepadButton, In<Entity>>>where
'b: 'a,
Recall a search OR create a new search.
Trait Implementations§
Source§impl Default for ButtonSequenceCache
impl Default for ButtonSequenceCache
Source§fn default() -> ButtonSequenceCache
fn default() -> ButtonSequenceCache
Returns the “default value” for a type. Read more
impl Resource for ButtonSequenceCache
Auto Trait Implementations§
impl Freeze for ButtonSequenceCache
impl RefUnwindSafe for ButtonSequenceCache
impl Send for ButtonSequenceCache
impl Sync for ButtonSequenceCache
impl Unpin for ButtonSequenceCache
impl UnwindSafe for ButtonSequenceCache
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more