pub struct GlobalTransformQueue(pub [Mat4; 2]);Tuple Fields§
§0: [Mat4; 2]Trait Implementations§
Source§impl Clone for GlobalTransformQueue
impl Clone for GlobalTransformQueue
Source§fn clone(&self) -> GlobalTransformQueue
fn clone(&self) -> GlobalTransformQueue
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for GlobalTransformQueue
impl Component for GlobalTransformQueue
type Storage = TableStorage
Source§impl Debug for GlobalTransformQueue
impl Debug for GlobalTransformQueue
Source§impl Deref for GlobalTransformQueue
impl Deref for GlobalTransformQueue
Source§impl DerefMut for GlobalTransformQueue
impl DerefMut for GlobalTransformQueue
Source§impl ExtractComponent for GlobalTransformQueue
impl ExtractComponent for GlobalTransformQueue
Source§type Query = &'static GlobalTransformQueue
type Query = &'static GlobalTransformQueue
ECS
WorldQuery to fetch the components to extract.Source§fn extract_component(item: QueryItem<'_, Self::Query>) -> Self
fn extract_component(item: QueryItem<'_, Self::Query>) -> Self
Defines how the component is transferred into the “render world”.
Auto Trait Implementations§
impl Freeze for GlobalTransformQueue
impl RefUnwindSafe for GlobalTransformQueue
impl Send for GlobalTransformQueue
impl Sync for GlobalTransformQueue
impl Unpin for GlobalTransformQueue
impl UnsafeUnpin for GlobalTransformQueue
impl UnwindSafe for GlobalTransformQueue
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
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