Struct bevy_hikari::mesh_material::instance::InstanceRenderAssets
source · [−]pub struct InstanceRenderAssets {
pub instance_buffer: StorageBuffer<GpuInstanceBuffer>,
pub node_buffer: StorageBuffer<GpuNodeBuffer>,
pub light_source_buffer: StorageBuffer<GpuLightSourceBuffer>,
pub instance_indices: DynamicUniformBuffer<InstanceIndex>,
}Fields
instance_buffer: StorageBuffer<GpuInstanceBuffer>node_buffer: StorageBuffer<GpuNodeBuffer>light_source_buffer: StorageBuffer<GpuLightSourceBuffer>instance_indices: DynamicUniformBuffer<InstanceIndex>Implementations
sourceimpl InstanceRenderAssets
impl InstanceRenderAssets
pub fn set_nodes(&mut self, instances: Vec<GpuInstance>, nodes: Vec<GpuNode>)
pub fn set_light_sources(&mut self, light_sources: Vec<GpuLightSource>)
pub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue)
Trait Implementations
sourceimpl Default for InstanceRenderAssets
impl Default for InstanceRenderAssets
sourcefn default() -> InstanceRenderAssets
fn default() -> InstanceRenderAssets
Returns the “default value” for a type. Read more
Auto Trait Implementations
impl !RefUnwindSafe for InstanceRenderAssets
impl Send for InstanceRenderAssets
impl Sync for InstanceRenderAssets
impl Unpin for InstanceRenderAssets
impl !UnwindSafe for InstanceRenderAssets
Blanket Implementations
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
impl<T, U> AsBindGroupShaderType<U> for Twhere
U: ShaderType,
&'a T: for<'a> Into<U>,
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
fn as_bind_group_shader_type(
&self,
_images: &HashMap<Handle<Image>, <Image as RenderAsset>::PreparedAsset, RandomState, Global>
) -> U
Return the
T [ShaderType] for self. When used in [AsBindGroup]
derives, it is safe to assume that all images in self exist. Read moresourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read morefn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read morefn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s. Read morefn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s. Read moreimpl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self using data from the given [World]