pub struct ActivityUpdate(pub Activity);Expand description
Event which updates the current Discord activity
Tuple Fields§
§0: ActivityTrait Implementations§
Source§impl Component for ActivityUpdate
impl Component for ActivityUpdate
Source§const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::SparseSet
A constant indicating the storage type used for this component.
Source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks.Source§impl Default for ActivityUpdate
Generate a default ActivityUpdate instance with an empty Activity struct
impl Default for ActivityUpdate
Generate a default ActivityUpdate instance with an empty Activity struct
Source§impl Deref for ActivityUpdate
impl Deref for ActivityUpdate
impl Event for ActivityUpdate
Auto Trait Implementations§
impl Freeze for ActivityUpdate
impl RefUnwindSafe for ActivityUpdate
impl Send for ActivityUpdate
impl Sync for ActivityUpdate
impl Unpin for ActivityUpdate
impl UnwindSafe for ActivityUpdate
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
Source§fn get_component_ids(
components: &Components,
ids: &mut impl FnMut(Option<ComponentId>),
)
fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )
Source§impl<T> Downcast for Twhere
T: Any,
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Source§impl<C> DynamicBundle for Cwhere
C: Component,
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Source§impl<S> FromSample<S> for S
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Source§fn from_world(_world: &mut World) -> T
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