Struct bevy_debug_camera::DebugCameraPlugin
source · pub struct DebugCameraPlugin {
pub gamepad_bindings: GamepadBindings,
pub keyboard_bindings: KeyboardBindings,
pub debug_camera_active: DebugCameraActive,
}Fields§
§gamepad_bindings: GamepadBindings§keyboard_bindings: KeyboardBindings§debug_camera_active: DebugCameraActiveTrait Implementations§
source§impl Debug for DebugCameraPlugin
impl Debug for DebugCameraPlugin
source§impl Default for DebugCameraPlugin
impl Default for DebugCameraPlugin
source§fn default() -> DebugCameraPlugin
fn default() -> DebugCameraPlugin
Returns the “default value” for a type. Read more
source§impl Plugin for DebugCameraPlugin
impl Plugin for DebugCameraPlugin
§fn setup(&self, _app: &mut App)
fn setup(&self, _app: &mut App)
Runs after all plugins are built, but before the app runner is called.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl RefUnwindSafe for DebugCameraPlugin
impl Send for DebugCameraPlugin
impl Sync for DebugCameraPlugin
impl Unpin for DebugCameraPlugin
impl UnwindSafe for DebugCameraPlugin
Blanket Implementations§
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