pub struct Composer { /* private fields */ }
Implementations§
Source§impl Composer
impl Composer
Sourcepub fn new<Marker, C: Compose>(
compose_fn: impl IntoSystem<(), C, Marker>,
) -> Self
pub fn new<Marker, C: Compose>( compose_fn: impl IntoSystem<(), C, Marker>, ) -> Self
Examples found in repository?
examples/app.rs (line 19)
15fn main() {
16 let mut app = App::new();
17
18 app.world.insert_resource(Count(0));
19 app.world.spawn(Composer::new(ui));
20 app.world
21 .spawn((Camera2dBundle::default(), IsDefaultUiCamera));
22
23 app.add_plugins(DefaultPlugins)
24 .add_systems(Update, (compose, handler_system))
25 .run();
26}
More examples
examples/lazy.rs (line 21)
17fn main() {
18 let mut app = App::new();
19
20 app.world.insert_resource(Count(0));
21 app.world.spawn(Composer::new(ui));
22 app.world
23 .spawn((Camera2dBundle::default(), IsDefaultUiCamera));
24
25 app.add_plugins(DefaultPlugins)
26 .add_systems(Update, (compose, handler_system))
27 .run();
28}
Trait Implementations§
Source§impl Component for Composer
impl Component for Composer
Source§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage
or SparseStorage
.Auto Trait Implementations§
impl Freeze for Composer
impl !RefUnwindSafe for Composer
impl Send for Composer
impl Sync for Composer
impl Unpin for Composer
impl !UnwindSafe for Composer
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
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. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.