Struct bevy_compose::compose::Memo
source · pub struct Memo<C> { /* private fields */ }Trait Implementations§
source§impl<C> Compose for Memo<C>where
C: Compose,
impl<C> Compose for Memo<C>where
C: Compose,
type State = (u64, <C as Compose>::State)
fn build( &mut self, world: &mut World, children: &mut Vec<Entity> ) -> Self::State
fn rebuild( &mut self, target: &mut Self, state: &mut Self::State, world: &mut World, children: &mut Vec<Entity> )
fn remove(&mut self, _state: &mut Self::State)
Auto Trait Implementations§
impl<C> Freeze for Memo<C>where
C: Freeze,
impl<C> RefUnwindSafe for Memo<C>where
C: RefUnwindSafe,
impl<C> Send for Memo<C>where
C: Send,
impl<C> Sync for Memo<C>where
C: Sync,
impl<C> Unpin for Memo<C>where
C: Unpin,
impl<C> UnwindSafe for Memo<C>where
C: UnwindSafe,
Blanket Implementations§
source§impl<C> AnyCompose for Cwhere
C: Compose,
impl<C> AnyCompose for Cwhere
C: Compose,
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn build_any( &mut self, world: &mut World, children: &mut Vec<Entity> ) -> Box<dyn Any + Send + Sync>
fn rebuild_any( &mut self, target: &mut (dyn Any + 'static), state: &mut (dyn Any + 'static), world: &mut World, children: &mut Vec<Entity> )
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.