1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
use bevy::prelude::*;

#[derive(Component)]
pub struct SettingsPg;

#[derive(Component,Clone)]
pub struct SettingsPgUi;

#[derive(Component)]
pub struct ApplyButton;

#[derive(Component)]
pub struct RenderPanel;

#[derive(Component)]
pub struct SettingsPanel;

// #[derive(Component)]
// pub struct ControllerPanel;

#[derive(Component)]
pub struct PlayerNumberInput;

#[derive(Component)]
pub struct PortInput;

#[derive(Component)]
pub struct PlayersJoining;

#[derive(Component)]
pub struct PlayerButton;