use bevy::prelude::*;
#[derive(Component, Clone)]
pub struct Ui3d;
#[derive(Component, Clone)]
pub struct Quit;
#[derive(Component)]
pub struct UiMainRootNode;
#[derive(Component)]
pub struct UiFooterRootNode;
#[derive(Component, Clone)]
pub struct MainCam;
#[derive(Component)]
pub struct SettingsButton;