pub struct BrinkExecMode<M: Send + Sync + 'static = ()> {
pub mode: ExecMode,
/* private fields */
}Expand description
The host-selected ExecMode every flow of marker M starts in
(F35, ruled 2026-07-19).
Inserted once by BrinkPlugin::build and applied
to each FlowInstance at spawn by
fulfill_flow_requests. Unlike core brink-runtime — whose
ExecMode::default is always Dev — bevy-brink’s
default keys off the build profile: Dev under debug_assertions
(editor / cargo run), Prod in a release build (cargo build --release), so a shipped game defaults to the keep-moving posture and
an in-editor session to the fault-loud one. A host overrides either way
with BrinkPlugin::with_exec_mode.
Fields§
§mode: ExecModeTrait Implementations§
Source§impl<M: Clone + Send + Sync + 'static> Clone for BrinkExecMode<M>
impl<M: Clone + Send + Sync + 'static> Clone for BrinkExecMode<M>
Source§fn clone(&self) -> BrinkExecMode<M>
fn clone(&self) -> BrinkExecMode<M>
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl<M: Send + Sync + 'static> Component for BrinkExecMode<M>
impl<M: Send + Sync + 'static> Component for BrinkExecMode<M>
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_discard() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreimpl<M: Copy + Send + Sync + 'static> Copy for BrinkExecMode<M>
Source§impl<M: Send + Sync + 'static> Default for BrinkExecMode<M>
impl<M: Send + Sync + 'static> Default for BrinkExecMode<M>
Source§fn default() -> Self
fn default() -> Self
The profile-keyed default (F35): Dev under debug_assertions,
Prod otherwise. This is the one place bevy-brink diverges from the
core runtime’s always-Dev ExecMode::default.
impl<M: Send + Sync + 'static> Resource for BrinkExecMode<M>
Auto Trait Implementations§
impl<M> Freeze for BrinkExecMode<M>
impl<M> RefUnwindSafe for BrinkExecMode<M>
impl<M> Send for BrinkExecMode<M>
impl<M> Sync for BrinkExecMode<M>
impl<M> Unpin for BrinkExecMode<M>
impl<M> UnsafeUnpin for BrinkExecMode<M>
impl<M> UnwindSafe for BrinkExecMode<M>
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fn borrow_mut(&mut self) -> &mut T
Source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
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Source§fn get_component_ids(
components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
fn get_component_ids( components: &Components, ) -> impl Iterator<Item = Option<ComponentId>>
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func: &mut impl FnMut(StorageType, OwningPtr<'_>),
) -> <C as DynamicBundle>::Effect
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