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SaveState

Struct SaveState 

Source
pub struct SaveState {
    pub version: u16,
    pub globals: BTreeMap<String, Value>,
    pub global_ids: BTreeMap<String, DefinitionId>,
    pub visits: Vec<VisitEntry>,
    pub turns: Vec<VisitEntry>,
    pub turn_index: u32,
    pub rng_seed: i32,
    pub previous_random: i32,
    pub suspended: Option<SuspendedFlow>,
}
Expand description

The runtime types that appear in bevy-brink’s own public signatures, re-exported so consumers can name them without depending on brink-runtime: FlowInstance, Program, Choice, Step’s return, RuntimeError’s error, FallbackHandler for the “no bindings” advance path, the scoped story-state types a host needs to build a policy and a per-step routing view (see docs/scoped-flow-state-spec.md): WorldPolicy, Scope, PolicyError, and ContextView (usually built via flow_context_view instead of by hand) — and the per-entity durability types produced/consumed by BrinkGlobals::save_state/load_state and save_flow_state/load_flow_state (F6.3, see the globals module’s “Save/load” docs): SaveState and LoadReport.

World is deliberately absent here — it collides with bevy::prelude::World under a glob import, so it is re-exported under the alias BrinkWorld. A persistent, name-keyed snapshot of a story’s game state.

Globals are keyed by variable name; visit/turn counts by scope DefinitionId (which serializes as a stable "$tt_hash" string), with an advisory author path attached when the scope is named.

Fields§

§version: u16

Save-format version (see SAVE_FORMAT_VERSION).

§globals: BTreeMap<String, Value>

Global variables by name. BTreeMap for deterministic serialization.

§global_ids: BTreeMap<String, DefinitionId>

Each saved global’s compiled DefinitionId at save time, keyed by the same name as Self::globals (M-3 rehydration miss-path lookup, docs/modules-spec.md §5). A VAR/CONST/LIST living in a declared module hashes its identity as (module, name), so a bare name alone can’t reconstruct the id a #@was alias-table entry was compiled against — this is the “module qualifier” the miss path needs, round-tripped as the id itself rather than the module name, so no hashing scheme has to be re-derived at load time. Consulted only when a saved global’s name no longer matches any current global slot; absent entries (older saves predating this field) simply fall back to the pre-M-3 unknown-global report, same tolerant-of-patches behavior as before. #[serde(default)] so an older save missing this field entirely still deserializes.

§visits: Vec<VisitEntry>

Visit counts by scope id, sorted by id for deterministic output.

§turns: Vec<VisitEntry>

Turn-since counts by scope id, sorted by id.

§turn_index: u32

Global turn index.

§rng_seed: i32

RNG seed.

§previous_random: i32

Last drawn random value (so the RNG sequence resumes correctly).

§suspended: Option<SuspendedFlow>

This flow’s FlowFrame when parked mid-tunnel/mid-await (docs/flow-suspension-spec.md §2/§9, FS-1). Absent when the flow isn’t suspended — an ordinary save at a turn boundary, choice, or -> END has no execution position to capture, same as before this field existed. #[serde(default)] so an older save predating this field still deserializes; skip_serializing_if keeps an unsuspended save’s wire form byte-identical to before (no "suspended": null noise).

Trait Implementations§

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impl Clone for SaveState

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fn clone(&self) -> SaveState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SaveState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for SaveState

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fn deserialize<__D>( __deserializer: __D, ) -> Result<SaveState, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for SaveState

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fn eq(&self, other: &SaveState) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for SaveState

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for SaveState

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Gets the TypeId of self. Read more
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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