Crate bevy_async_ecs
source ·Expand description
🔄 Bevy Async ECS
What is Bevy Async ECS?
Bevy Async ECS is an asynchronous interface to the standard Bevy World.
It aims to be simple and intuitive to use for those familiar with Bevy’s ECS.
AsyncWorld
AsyncWorld is the entrypoint for all further asynchronous manipulation of the world.
It can only be created using the FromWorld trait implementation.
It should be driven by an executor running parallel with the main Bevy app
(this can either be one of the TaskPools or a blocking executor running on another thread).
Internally, the AsyncWorld simply wraps an MPSC channel sender.
As such, it can be cheaply cloned and further sent to separate threads or tasks.
This means that all operations on the AsyncWorld are processed in FIFO order.
However, there are no ordering guarantees between AsyncWorlds or any derivatives sharing the same internal channel
sender.
If ordering guarantees are required, you can use the operations API described below (AsyncOperation::Queue).
It is important to note that Bevy is still running and mutating the world while the async tasks run! Assume that the world can be mutated
Basic example
use bevy::prelude::*;
use bevy::tasks::AsyncComputeTaskPool;
use bevy_async_ecs::*;
// vanilla Bevy system
fn print_names(query: Query<(Entity, &Name)>) {
for (id, name) in query.iter() {
info!("entity {:?} has name '{}'", id, name);
}
}
fn main() {
App::new()
.add_plugins((DefaultPlugins, AsyncEcsPlugin))
.add_systems(Startup, |world: &mut World| {
let async_world = AsyncWorld::from_world(world);
let fut = async move {
let print_names = async_world.register_system(print_names).await;
let entity = async_world.spawn_named("Frank").await;
print_names.run().await;
entity.despawn().await;
};
AsyncComputeTaskPool::get().spawn(fut).detach();
})
.run();
}Multithreaded
bevy-async-ecs does not explicitly require the multi-threaded feature (though all the tests and examples do).
However, when the task executor is running on a single thread (on wasm, for example), the async world will probably
deadlock.
Structs
- Represents a
Componentbeing retrieved. - Adds asynchronous ECS operations to Bevy
Apps. - Represents an
Entitythat can be manipulated asynchronously. - Represents Bevy
Events being received asynchronously - Represents a registered
Systemthat accepts input and returns output, and can be run asynchronously. - Represents a
Resourcebeing retrieved. - Represents a registered
Systemthat can be run asynchronously. - Exposes asynchronous access to the Bevy ECS
World. - The object-safe equivalent of a
Box<dyn Command>. - Use this to send commands (stored in
CommandQueues) directly to the Bevy World, where they will be applied during the Last schedule.