Struct TextAnimation

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pub struct TextAnimation {
    pub animator: Box<dyn TextAnimator>,
}

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§animator: Box<dyn TextAnimator>

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impl TextAnimation

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pub fn new(animator: impl TextAnimator) -> Self

Examples found in repository?
examples/text_2d.rs (lines 11-16)
6fn get_animation(index: usize) -> TextAnimation {
7    match index {
8        0 => TextAnimation::sine_wave(5., 1., 0., 0.5),
9        1 => TextAnimation::box_wave(5., 0.5, 0., 0.25),
10        3 => TextAnimation::bump(-5. * Vec2::Y, 0, 10, 10.),
11        _ => TextAnimation::new(|_, _, mut p: Vec2, t: f32| {
12            let u = 0.4 * (p.y * t.sin() + p.x * (1. + t.sin()));
13            p.x += u;
14            p.y += 0.1 * u;
15            p
16        }),
17    }
18}
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pub fn sine_wave( amplitude: f32, frequency: f32, phase_shift: f32, stagger: f32, ) -> Self

Examples found in repository?
examples/text_2d.rs (line 8)
6fn get_animation(index: usize) -> TextAnimation {
7    match index {
8        0 => TextAnimation::sine_wave(5., 1., 0., 0.5),
9        1 => TextAnimation::box_wave(5., 0.5, 0., 0.25),
10        3 => TextAnimation::bump(-5. * Vec2::Y, 0, 10, 10.),
11        _ => TextAnimation::new(|_, _, mut p: Vec2, t: f32| {
12            let u = 0.4 * (p.y * t.sin() + p.x * (1. + t.sin()));
13            p.x += u;
14            p.y += 0.1 * u;
15            p
16        }),
17    }
18}
More examples
Hide additional examples
examples/hello_world.rs (line 17)
4fn setup(mut commands: Commands) {
5    commands.spawn(Camera2dBundle::default());
6    commands.spawn((
7        Text2dBundle {
8            text: Text::from_section(
9                "Hello, World!",
10                TextStyle {
11                    font_size: 50.,
12                    ..Default::default()
13                },
14            ),
15            ..default()
16        },
17        TextAnimationBundle::from(TextAnimation::sine_wave(50., 0.25, 0., 1.)),
18    ));
19}
examples/ui.rs (line 30)
4fn setup(mut commands: Commands) {
5    commands.spawn(Camera2dBundle::default());
6    commands
7        .spawn(NodeBundle {
8            style: Style {
9                width: Val::Percent(100.),
10                height: Val::Percent(100.),
11                align_items: AlignItems::Center,
12                justify_content: JustifyContent::Center,
13                ..Default::default()
14            },
15            ..Default::default()
16        })
17        .with_children(|commands| {
18            commands.spawn((
19                TextBundle {
20                    text: Text::from_section(
21                        "Hello, World!",
22                        TextStyle {
23                            font_size: 50.,
24                            ..Default::default()
25                        },
26                    ),
27                    ..default()
28                },
29                TextAnimationBundle {
30                    text_animation: TextAnimation::sine_wave(50., 0.25, 0., 1.),
31                    ..default()
32                },
33            ));
34        });
35}
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pub fn box_wave( amplitude: f32, frequency: f32, phase_shift: f32, stagger: f32, ) -> Self

Examples found in repository?
examples/text_2d.rs (line 9)
6fn get_animation(index: usize) -> TextAnimation {
7    match index {
8        0 => TextAnimation::sine_wave(5., 1., 0., 0.5),
9        1 => TextAnimation::box_wave(5., 0.5, 0., 0.25),
10        3 => TextAnimation::bump(-5. * Vec2::Y, 0, 10, 10.),
11        _ => TextAnimation::new(|_, _, mut p: Vec2, t: f32| {
12            let u = 0.4 * (p.y * t.sin() + p.x * (1. + t.sin()));
13            p.x += u;
14            p.y += 0.1 * u;
15            p
16        }),
17    }
18}
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pub fn bump(displacement: Vec2, start: usize, m: usize, frequency: f32) -> Self

Examples found in repository?
examples/text_2d.rs (line 10)
6fn get_animation(index: usize) -> TextAnimation {
7    match index {
8        0 => TextAnimation::sine_wave(5., 1., 0., 0.5),
9        1 => TextAnimation::box_wave(5., 0.5, 0., 0.25),
10        3 => TextAnimation::bump(-5. * Vec2::Y, 0, 10, 10.),
11        _ => TextAnimation::new(|_, _, mut p: Vec2, t: f32| {
12            let u = 0.4 * (p.y * t.sin() + p.x * (1. + t.sin()));
13            p.x += u;
14            p.y += 0.1 * u;
15            p
16        }),
17    }
18}

Trait Implementations§

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impl Component for TextAnimation
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy::ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Default for TextAnimation

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<C> Bundle for C
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