pub struct MenuSetting {
pub wrapping: bool,
pub scope: bool,
}Expand description
A menu that isolate children Focusables from other focusables
and specify navigation method within itself.
§Usage
A MenuSetting can be used to:
- Prevent navigation from one specific submenu to another
- Specify if 2d navigation wraps around the screen,
see
MenuSetting::wrapping. - Specify “scope menus” such that sending a
NavRequest::ScopeMovewhen the focused element is aFocusablenested within thisMenuSettingwill move cursor within this menu. SeeMenuSetting::scope. - Specify submenus and specify from where those submenus are reachable.
- Specify which entity will be the parents of this
MenuSetting. SeeMenuBuilder.
If you want to specify which Focusable should be focused first
when entering a menu,
you should mark one of the children of this menu with Focusable::prioritized.
§Limitations
Menu navigation relies heavily on the bevy hierarchy being consistent. You might get inconsistent state under the folowing conditions:
- You despawned an entity in the
FocusState::Activestate - You changed the parent of a
Focusablemember of a menu to a new menu.
The navigation system might still work as expected,
however, Focusable::state may be missleading
for the length of one frame.
§Panics
Menu loops will cause a panic. A menu loop is a way to go from menu A to menu B and then from menu B to menu A while never going back.
Don’t worry though, menu loops are really hard to make by accident,
and it will only panic if you use a NavRequest::FocusOn(entity)
where entity is inside a menu loop.
Fields§
§wrapping: boolWhether to wrap navigation.
When the player moves to a direction where there aren’t any focusables, if this is true, the focus will “wrap” to the other direction of the screen.
scope: boolWhether this is a scope menu.
A scope menu is controlled with NavRequest::ScopeMove
even when the focused element is not in this menu, but in a submenu
reachable from this one.
Implementations§
Source§impl MenuSetting
impl MenuSetting
Sourcepub fn new() -> Self
pub fn new() -> Self
Create a new non-wrapping, non-scopped MenuSetting,
those are the default values.
To create a wrapping/scopped menu, you can use:
MenuSetting::new().wrapping().scope().
Trait Implementations§
Source§impl Clone for MenuSetting
impl Clone for MenuSetting
Source§fn clone(&self) -> MenuSetting
fn clone(&self) -> MenuSetting
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Component for MenuSetting
impl Component for MenuSetting
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for MenuSetting
impl Debug for MenuSetting
Source§impl Default for MenuSetting
impl Default for MenuSetting
Source§fn default() -> MenuSetting
fn default() -> MenuSetting
Source§impl FromReflect for MenuSetting
impl FromReflect for MenuSetting
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for MenuSetting
impl GetTypeRegistration for MenuSetting
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialEq for MenuSetting
impl PartialEq for MenuSetting
Source§impl PartialReflect for MenuSetting
impl PartialReflect for MenuSetting
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
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fn reflect_kind(&self) -> ReflectKind
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
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fn is_dynamic(&self) -> bool
Source§impl Reflect for MenuSetting
impl Reflect for MenuSetting
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
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fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl Struct for MenuSetting
impl Struct for MenuSetting
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fn field(&self, name: &str) -> Option<&dyn PartialReflect>
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None if TypeInfo is not available.Source§impl TypePath for MenuSetting
impl TypePath for MenuSetting
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
Source§impl Typed for MenuSetting
impl Typed for MenuSetting
impl Copy for MenuSetting
impl StructuralPartialEq for MenuSetting
Auto Trait Implementations§
impl Freeze for MenuSetting
impl RefUnwindSafe for MenuSetting
impl Send for MenuSetting
impl Sync for MenuSetting
impl Unpin for MenuSetting
impl UnwindSafe for MenuSetting
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