Struct ProjectManager

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pub struct ProjectManager { /* private fields */ }
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Project manager for Bevy AI projects

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impl ProjectManager

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pub fn new<P: AsRef<Path>>(project_path: P) -> Self

Create a new project manager for the given path

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pub async fn init(&mut self, name: &str, description: &str) -> Result<()>

Initialize a new Bevy AI project

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pub async fn load(&mut self) -> Result<()>

Load existing project configuration

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pub async fn save_config(&self, config: &ProjectConfig) -> Result<()>

Save project configuration

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pub fn config(&self) -> Option<&ProjectConfig>

Get project configuration

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pub fn config_mut(&mut self) -> Option<&mut ProjectConfig>

Get mutable project configuration

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pub async fn add_conversation(&mut self, entry: ConversationEntry) -> Result<()>

Add a conversation entry

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pub async fn add_generated_file(&mut self, file: GeneratedFile) -> Result<()>

Add a generated file entry

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pub async fn add_dependency(&mut self, dependency: Dependency) -> Result<()>

Add a dependency

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pub async fn analyze_dependencies(&self) -> Result<Vec<DependencyInfo>>

Analyze existing code for dependencies

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pub async fn build(&self) -> Result<String>

Build the project

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pub async fn run(&self) -> Result<String>

Run the project

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pub async fn check(&self) -> Result<String>

Check code with clippy

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pub async fn format(&self) -> Result<String>

Format code

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pub async fn stats(&self) -> Result<ProjectStats>

Get project statistics

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