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CuboidMaterial

Struct CuboidMaterial 

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pub struct CuboidMaterial {
    pub color_mode: ColorMode,
    pub wireframe: u32,
    pub scalar_hue: ScalarHueOptions,
    pub emissive_gain: Vec3,
}
Expand description

Shading options, constant for each draw call.

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§color_mode: ColorMode§wireframe: u32

Nonzero values imply that only cuboid edges will be shaded. VertexPullingRenderPlugin::edges must be true for this to take effect.

§scalar_hue: ScalarHueOptions§emissive_gain: Vec3

An extra factor that multiplies a cuboid’s color when the “emissive” bit on MetaBits is set.

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impl Clone for CuboidMaterial

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fn clone(&self) -> CuboidMaterial

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl CreateFrom for CuboidMaterial
where Self: ShaderType<ExtraMetadata = StructMetadata<4usize>>, for<'__> ColorMode: CreateFrom, for<'__> u32: CreateFrom, for<'__> ScalarHueOptions: CreateFrom, for<'__> Vec3: CreateFrom,

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fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self

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impl Debug for CuboidMaterial

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CuboidMaterial

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl ReadFrom for CuboidMaterial
where Self: ShaderType<ExtraMetadata = StructMetadata<4usize>>, for<'__> ColorMode: ReadFrom, for<'__> u32: ReadFrom, for<'__> ScalarHueOptions: ReadFrom, for<'__> Vec3: ReadFrom,

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fn read_from<B: BufferRef>(&mut self, reader: &mut Reader<B>)

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impl ShaderSize for CuboidMaterial

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const SHADER_SIZE: NonZero<u64> = _

Represents WGSL Size (equivalent to ShaderType::min_size)
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impl ShaderType for CuboidMaterial

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fn size(&self) -> NonZeroU64

Returns the size of Self at runtime Read more
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fn min_size() -> NonZero<u64>

Represents the minimum size of Self (equivalent to GPUBufferBindingLayout.minBindingSize) Read more
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fn assert_uniform_compat()

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impl WriteInto for CuboidMaterial
where Self: ShaderType<ExtraMetadata = StructMetadata<4usize>>, for<'__> ColorMode: WriteInto, for<'__> u32: WriteInto, for<'__> ScalarHueOptions: WriteInto, for<'__> Vec3: WriteInto,

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fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> FromWorld for T
where T: Default,

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Creates Self using data from the given World.
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impl<T> GpuArrayBufferable for T

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A constant of the type witness
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const TYPE_EQ: TypeEq<T, <T as Identity>::Type> = TypeEq::NEW

Proof that Self is the same type as Self::Type, provides methods for casting between Self and Self::Type.
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type Type = T

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Uses borrowed data to replace owned data, usually by cloning. Read more
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