#[repr(C)]pub struct Cuboid {
pub minimum: Vec3,
pub meta_bits: MetaBits,
pub maximum: Vec3,
pub color: Color,
}Expand description
An axis-aligned box, extending from minimum to maximum.
Fields§
§minimum: Vec3§meta_bits: MetaBits§maximum: Vec3§color: ColorImplementations§
Source§impl Cuboid
impl Cuboid
pub fn new(minimum: Vec3, maximum: Vec3, color: u32) -> Self
pub fn make_visible(&mut self) -> &mut Self
pub fn make_invisible(&mut self) -> &mut Self
pub fn make_emissive(&mut self) -> &mut Self
pub fn make_non_emissive(&mut self) -> &mut Self
pub fn set_depth_bias(&mut self, bias: u16) -> &mut Self
Trait Implementations§
impl Copy for Cuboid
Source§impl CreateFrom for Cuboidwhere
Self: ShaderType<ExtraMetadata = StructMetadata<4usize>>,
for<'__, '__> Vec3: CreateFrom,
for<'__> MetaBits: CreateFrom,
for<'__> Color: CreateFrom,
impl CreateFrom for Cuboidwhere
Self: ShaderType<ExtraMetadata = StructMetadata<4usize>>,
for<'__, '__> Vec3: CreateFrom,
for<'__> MetaBits: CreateFrom,
for<'__> Color: CreateFrom,
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
Source§impl ShaderSize for Cuboid
impl ShaderSize for Cuboid
Source§const SHADER_SIZE: NonZero<u64> = _
const SHADER_SIZE: NonZero<u64> = _
Represents WGSL Size (equivalent to
ShaderType::min_size)Source§impl ShaderType for Cuboid
impl ShaderType for Cuboid
Source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self at runtime Read moreSource§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moreAuto Trait Implementations§
impl Freeze for Cuboid
impl RefUnwindSafe for Cuboid
impl Send for Cuboid
impl Sync for Cuboid
impl Unpin for Cuboid
impl UnsafeUnpin for Cuboid
impl UnwindSafe for Cuboid
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.