pub struct InputField {Show 17 fields
pub name: String,
pub input_type: InputType,
pub checked: bool,
pub placeholder: String,
pub viewport_entity: Option<Entity>,
pub text_entity: Option<Entity>,
pub selection_entity: Option<Entity>,
pub caret_entity: Option<Entity>,
pub edit_state: TextEditState,
pub initial_value: String,
pub initial_checked: bool,
pub min: Option<f32>,
pub max: Option<f32>,
pub step: Option<f32>,
pub caret_blink_resume_at: f64,
pub preferred_caret_x: Option<f32>,
pub undo_stack: UndoStack,
}Fields§
§name: String§input_type: InputType§checked: bool§placeholder: String§viewport_entity: Option<Entity>§text_entity: Option<Entity>§selection_entity: Option<Entity>§caret_entity: Option<Entity>§edit_state: TextEditState§initial_value: String§initial_checked: bool§min: Option<f32>§max: Option<f32>§step: Option<f32>§caret_blink_resume_at: f64§preferred_caret_x: Option<f32>§undo_stack: UndoStackImplementations§
Source§impl InputField
impl InputField
pub fn submitted_value(&self) -> String
Source§impl InputField
impl InputField
pub fn value(&self) -> &str
pub fn set_value(&mut self, value: impl Into<String>)
pub fn numeric_value(&self) -> Option<f32>
pub fn is_multiline(&self) -> bool
pub fn is_text_like(&self) -> bool
pub fn is_checkable(&self) -> bool
pub fn is_toggle(&self) -> bool
pub fn reset(&mut self)
pub fn step_by(&mut self, direction: f32) -> Option<String>
Trait Implementations§
Source§impl Clone for InputField
impl Clone for InputField
Source§fn clone(&self) -> InputField
fn clone(&self) -> InputField
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for InputField
impl Component for InputField
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have
Component<Mutability = Mutable>,
while immutable components will instead have Component<Mutability = Immutable>. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
Source§fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
Returns
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreAuto Trait Implementations§
impl Freeze for InputField
impl RefUnwindSafe for InputField
impl Send for InputField
impl Sync for InputField
impl Unpin for InputField
impl UnsafeUnpin for InputField
impl UnwindSafe for InputField
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Source§impl<T, U> AsBindGroupShaderType<U> for T
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impl<C> Bundle for Cwhere
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components: &Components,
) -> impl Iterator<Item = Option<ComponentId>>
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Source§impl<C> DynamicBundle for Cwhere
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impl<C> DynamicBundle for Cwhere
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Source§unsafe fn get_components(
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func: &mut impl FnMut(StorageType, OwningPtr<'_>),
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