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ShapeAdd

Struct ShapeAdd 

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pub struct ShapeAdd {
    pub name: String,
    pub geometry: String,
    pub text_box: bool,
    pub x: i64,
    pub y: i64,
    pub width: i64,
    pub height: i64,
    pub adjust_values: BTreeMap<String, f64>,
    pub fill: Option<ShapeFill>,
    pub outline: Option<ShapeOutline>,
    pub paragraphs: Option<Vec<ParagraphWrite>>,
    pub picture: Option<PictureAdd>,
}

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§name: String§geometry: String§text_box: bool§x: i64§y: i64§width: i64§height: i64§adjust_values: BTreeMap<String, f64>§fill: Option<ShapeFill>§outline: Option<ShapeOutline>§paragraphs: Option<Vec<ParagraphWrite>>§picture: Option<PictureAdd>

A picture instead of an autoshape; mints its own media part and relationship.

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