pub struct ShapeAdd {
pub name: String,
pub geometry: String,
pub text_box: bool,
pub x: i64,
pub y: i64,
pub width: i64,
pub height: i64,
pub adjust_values: BTreeMap<String, f64>,
pub fill: Option<ShapeFill>,
pub outline: Option<ShapeOutline>,
pub paragraphs: Option<Vec<ParagraphWrite>>,
pub picture: Option<PictureAdd>,
}Fields§
§name: String§geometry: String§text_box: bool§x: i64§y: i64§width: i64§height: i64§adjust_values: BTreeMap<String, f64>§fill: Option<ShapeFill>§outline: Option<ShapeOutline>§paragraphs: Option<Vec<ParagraphWrite>>§picture: Option<PictureAdd>A picture instead of an autoshape; mints its own media part and relationship.
Auto Trait Implementations§
impl Freeze for ShapeAdd
impl RefUnwindSafe for ShapeAdd
impl Send for ShapeAdd
impl Sync for ShapeAdd
impl Unpin for ShapeAdd
impl UnsafeUnpin for ShapeAdd
impl UnwindSafe for ShapeAdd
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more