SignalGuard

Struct SignalGuard 

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pub struct SignalGuard(/* private fields */);

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impl SignalGuard

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pub fn new() -> SignalGuard

Block necessary signals (SIGINT, SIGQUIT and SIGTERM on *nix, Ctrl+C and Ctrl+Break on Windows).

New threads should be spawned after this.

Examples found in repository?
examples/simple.rs (line 17)
16fn main() {
17  let signal_guard = SignalGuard::new();
18
19  let handle = thread::spawn(|| {
20    println!("Worker thread started. Type Ctrl+C to stop.");
21    while !STOP.load(Ordering::Acquire) {
22      println!("working...");
23      thread::sleep(Duration::from_millis(500));
24    }
25    println!("Bye.");
26  });
27
28  signal_guard.at_exit(move |sig| {
29    println!("Signal {} received.", sig);
30    STOP.store(true, Ordering::Release);
31    handle.join().unwrap();
32  });
33}
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pub fn at_exit<F: FnOnce(usize)>(&self, handler: F)

Block the running thread until a signal is received. Then the handler will be called in the main thread.

Do not put any code after this.

Examples found in repository?
examples/simple.rs (lines 28-32)
16fn main() {
17  let signal_guard = SignalGuard::new();
18
19  let handle = thread::spawn(|| {
20    println!("Worker thread started. Type Ctrl+C to stop.");
21    while !STOP.load(Ordering::Acquire) {
22      println!("working...");
23      thread::sleep(Duration::from_millis(500));
24    }
25    println!("Bye.");
26  });
27
28  signal_guard.at_exit(move |sig| {
29    println!("Signal {} received.", sig);
30    STOP.store(true, Ordering::Release);
31    handle.join().unwrap();
32  });
33}

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